Thread: 5E - Token Height Indicator
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March 2nd, 2022, 23:23 #481
IMO the Forge short description is too simple.
It isn't clear to someone who isn't familiar already with what it does just how useful this extension is.
I'd recommend something like:
Adds widget to tokens to track height and uses this height to calculate range in three dimensions.
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March 3rd, 2022, 03:45 #482
Good thought - I updated per your suggestion. Thanks!
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March 4th, 2022, 07:21 #483Grand Templar
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Maybe a screenshot for the forge too if the extn working showing 10 height and 30 height. With targeted distance arrows changing
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March 5th, 2022, 13:34 #484High Templar
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March 5th, 2022, 18:14 #485
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March 7th, 2022, 03:28 #486Grand Patriarch
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My apologies for taking so long to revisit this issue. I've included a multitude of screenshots that that illustrate the problem in calculating the 3D distance in Hexes with "raw distance" turned off. The parameters of interest should be evident from the file names, if not let me know and I'll explain further.
Last edited by seycyrus; March 7th, 2022 at 03:31.
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March 7th, 2022, 03:30 #487Grand Patriarch
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And here are some screenshots with the displacement vector being to the northeast.
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March 8th, 2022, 00:35 #488
Ah, interesting. I'll try to recreate that. Thanks for all the info!
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March 9th, 2022, 00:46 #489
As strange as it may seem, things are working as expected, other than a couple bugs that have to do with rounding and some math on the hex grid.
Assuming you're using 5e-style diagonals (house rule->diagonal distance = 1), the distance is simply the maximum of the difference in each dimension. When the target is 1 yard off the ground, the maximum delta is in the x dimension (left to right), which is the just under 4 1/2 (looks like it may be 5 on the map, but the difference between the x coordinates is actually 44.90979, with a grid size of 10, giving 4.490979 units, rounding down to 4. When you raise the target to 5 yards, the difference in the z axis is the most, so it takes over. There's a full description in the first post of this thread. Luckily MoreCore supports all three diagonal variants: raw, PFRPG/3.5 style (1.5), and 5e style (1.0), so hopefully one will give you what you're looking for.
That being said, there were a couple of bugs that I found with the hex grid and I posted a new version in the Forge to fix. With the hex grid, tokens locations can be skewed a tiny little bit, so it sometimes couldn't find the tokens and the height was returning to an old value. When the heights were the same, it also just defaulted to the base distance calculation, which rounds a little differently (I honestly can't figure out how they round), so that 4.49 was rounding up to 5 when both were at 0 then dropping to 4 when the target went to 1.
Let me know if it works with the new build and the description of the calculation.
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March 9th, 2022, 01:07 #490SmiteWorks
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CoreRPG also supports all three variants now as well; which should carry over to every ruleset built on it.
Regards,
JPG
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