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  1. #241
    Garrick147's Avatar
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    Jul 2020
    Location
    Massachusetts, United States
    Posts
    19
    would love to see a reload for 5E

  2. #242
    Quote Originally Posted by Garrick147 View Post
    would love to see a reload for 5E
    The previous discussion was about loading single-shot weapons like crossbows. The reload button has been removed since ammunition now feeds from the inventory.
    See the video for more info.

  3. #243
    Quote Originally Posted by bmos View Post
    ah, it looks like you are clicking the "shield" button that opens the item page.
    you actually need to click the "magnifying glass" button that opens the weapon details.
    Attachment 51779
    Yay. I see it now. Waiting anxiously for "5e reload" (we have a game starting at 7pm est

  4. #244
    Quote Originally Posted by webdove View Post
    Yay. I see it now. Waiting anxiously for "5e reload" (we have a game starting at 7pm est
    Ah I was waiting but will release now

  5. #245
    Thanks for the update!! There appear to be a couple of bugs to iron out.
    load button not working.png

  6. #246
    Quote Originally Posted by webdove View Post
    Thanks for the update!! There appear to be a couple of bugs to iron out.
    load button not working.png
    I think there might be an extension incompatibility as a result of these changes.

  7. #247
    Right you are. Too close to game time for debugging. I wonder which one is the culprit.
    load button working.png

  8. #248
    I got a bug report with only this mod loaded and it is only a bug with one of my existing campaigns.
    It only applies for one of my existing campaigns, which I have attached. I do not know why, but it worked last time I opened this campaign two weeks ago.

    This bug does not appear in any of my other campaigns.

    The error thrown in the console windows when I try any attack with any weapon is:
    ERROR script execution error: string "scripts/manager ammunition.lua 340 attempt to call field 'getWeaponName' (a nil value)
    Attached Files Attached Files

  9. #249
    Quote Originally Posted by Svandal View Post
    I got a bug report with only this mod loaded and it is only a bug with one of my existing campaigns.
    It only applies for one of my existing campaigns, which I have attached. I do not know why, but it worked last time I opened this campaign two weeks ago.

    This bug does not appear in any of my other campaigns.

    The error thrown in the console windows when I try any attack with any weapon is:
    ERROR script execution error: string "scripts/manager ammunition.lua 340 attempt to call field 'getWeaponName' (a nil value)
    Wasn't able to reproduce the issue with your campaign. I see how that could happen with other extensions loaded though (so I have pushed a new update) but since you said it is happening for you without any other extensions loaded I am puzzled.

  10. #250
    Quote Originally Posted by bmos View Post
    Wasn't able to reproduce the issue with your campaign. I see how that could happen with other extensions loaded though (so I have pushed a new update) but since you said it is happening for you without any other extensions loaded I am puzzled.

    Well. I do run many extensions, and the bug happened when I ran many extensions at once.

    Then I closed the campaign, disabled every other extension and was able to reproduce it with only your extension running.

    I will try the new update later today.

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