GI JOE RPG Launch
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  1. #1
    Valyar's Avatar
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    Vaesen Release Notes

    Thread dedicated to Vaesen release notes - hotfixes, minor, major and known issues.

    In order for some of the updates to be visible, you may need to open the modules window from Library-> Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Remember not to update before a game session

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with hotfix or any other update, please contact SW support or write in the official bug report thread here.
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
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    We prepared update set with the changed listed below. Hopefully it will be available soon.

    Vaesen v1.1 Release Notes
    • [Updated] Life Path page moved to Chapter 2 in Player's reference manual
    • [Fixed] Effects from Combat Tracker are now properly applied to Active Equipment rolls
    • [Fixed] UNITY - Fast action marker for PCs can now be toggled properly in the Combat Tracker by the GM
    • [Fixed] UNITY - Physical and Mental toughness can be interactively updated for NPCs class of actors from the CT link boxes without the need to open the NPC sheet
    • [Fixed] Mental Toughness (MC in CT) is not properly decreased when GM clicks "Stress Opponent" maneuver
    • [Fixed] Console warning for unused frames fixed
    • [Fixed] Script error related to turn/round rotation
    • [Updated] Assets/Tokens/Library button replaced with more readable variant
    • [Fixed] Typos and encoding issues in Player and GM modules corrected
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #3
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    Hey folks, time for the next update which combined code prep for the CoreRPG/FGU update next week and some new/updated features.

    Vaesen v1.2 Release Notes
    • [Fixed] Clipping the lower part of the number in Active Equipment frame (Bns. and Dmg)
    • [Fixed] Name of NPC actors in Combat Tracker strikethrough glitch
    • [Fixed] Missing HQ Sheet title
    • [Updated] HQ upgrades frames now have filter to allow only the applicable upgrades to be dragged & dropped.
    • [Updated] HQ token placeholder art
    • [Updated] Attribute & Skill boxes on Combat tab are read-write now.
    • [Updated] Compatibility with the CoreRPG ruleset update
    • [Added] Effects apply to NPCs in Combat Tracker
    • [Added] Effects can be dragged & dropped to Insights & Defects frame and modifiers will apply to all rolls from character sheet. Stacks with effects from the combat tracker.
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #4
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    Vaesen 1.2.1 Release Notes
    • [Fixed] Typos
    • [Fixed] Kick and Punch attacks use the FORCE skill
    • [Added] Rifle item
    • [Fixed] Musket statistics
    • [Added] HQ Development Points questionnaire to "Your Headquarters" section in Reference Manual
    • [Fixed] Vaesen damage value not visible
    Last edited by Valyar; December 13th, 2021 at 10:38.
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #5
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    Vaesen 1.2.2 Release Notes
    • [Fixed] Table "Background - B - Upbringing: Worker" is missing Empathy 5 for the "Religious" result.
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #6
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    Small update to Vaesen resulting from the upcoming update to Alien RPG was pushed today and it will be available in two weeks on LIVE.

    Vaesen 1.3 Release Notes
    • [Added] Product IDs in campaign setup
    • [Added] Ability to drag & drop images to the map/drawing canvas in the Order section of the Party Sheet.
    • [Added] Drag & drop Career to character sheet will automatically create link and populate the career name.


    The ability to drag & drop images to the Party Sheet solved a lot of issues with players who can't get their way around (or don't want to) Images library and find the main map for the setting/world/location. I now add it to the PS sheet and ask them to check it and go to the Order tab. This is also great to track the overall movement of the party or if they are spread at different places.
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #7
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    Vaesen 1.4 Release Notes
    • [Updated] Updates for CoreRPG 2022-03-01
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  8. #8
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    Several updates pushed to SVN.
    Vaesen 1.5 Release Notes

    • [Updated] Attribute and Skill rolls when dragged to Dice Tower
    • [Fixed] Dice pool of minimum 1 when PC conditions are maxed but PC is not broken
    • [Fixed] Skill bonuses to some items
    • [Updated] Tokens moved from modules to ruleset
    • [Updated] Fonts sizes
    The past is a rudder to guide us, not an anchor to hold us back.

  9. #9
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    Overdue release notes

    Vaesen 2.0 Release Notes

    • [Added] PC Builder for wizard-assisted character creation
    • [Added] Buttons for physical and mental recovery rolls on Actions tab of the character sheet
    • [Added] Desktop decal
    • [Added] When Active Equipment roll for item with more than one skill usage is dragged to the tower, by default the roll is made with the first skill. Pressing CTRL will result in the second skill rolled (if available). Pressing ALT will result in third skill (if available). Pressing SHIFT will result in the fourth skill (if available).
    • [Updated] All reference manuals are refactored and moved to the new framework introduced in CoreRPG
    • [Updated] Mythical Britain and Ireland products IDs added to setup menu
    • [Updated] Frames definition update
    • [Updated] Header font size in reference manual
    • [Updated] Vaesen reference window
    • [Updated] Active equipment support for Dice Tower
    • [Fixed] drag & drop issues with PC, NPC, Vaesen and Party Sheet Dice Tower rolls
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #10
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    Vaesen 2.1 Release Notes
    • [Added] New tab "Others" to the PC Biulder that allows players to roll for Memento upon save and populate character's details, secrets and starting journal notes as part of the character creation process. The roll for Memento is performed against the pre-defined table in the Player's Section module and expects the module to be loaded.
    • [Added] Motivation, Trauma and Dark Secret to PC Builder
    • [Added] Checkboxes to track Insight/Defect and Advantage usage
    • [Fixed] Image link in reference manual
    • [Fixed] Strings
    • [Fixed] Menthal recovery rolls
    • [Updated] Doctor's bag to add Medical equipment.
    • [Updated] for CoreRPG 2022-07 ruleset update
    The past is a rudder to guide us, not an anchor to hold us back.

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