Thread: Better Combat Effects
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January 2nd, 2022, 18:06 #321
Awesome peoples. Thanks for the update Mattekure.
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January 2nd, 2022, 22:18 #322
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January 2nd, 2022, 22:36 #323
I looked at this and I'm going to say it is working as intended. Yes it does add 1 rnd to TRUNRS to get around the auto decrement initiative. I know at one point someone had a request for a effect that ended at the end of their turn, the same turn it was applied. The bottom line to remember is it will get removed when the tag fires at 1 rnd duration.
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January 2nd, 2022, 23:30 #324
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January 3rd, 2022, 01:09 #325
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January 3rd, 2022, 03:16 #326Crusader
- Join Date
- Jul 2018
- Posts
- 16
Trying to use the DMGR: effect in 5e for interception.
The effect itself works fine, only issue I've encountered is that it seems to be ignoring the `Expend on next Roll/Action`, so it's staying on the target as if it was set to `Expend: Never`
Ignore me, I was using the effect completely wrong, applying it to the one dealing the damage instead of the target of the hitLast edited by EisenF; January 3rd, 2022 at 04:21.
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January 3rd, 2022, 05:36 #327High Templar
- Join Date
- Jun 2017
- Posts
- 174
[QUOTE=rhagelstrom;633431]Version Update 2.25
fixed: Issue with Source tags not properly resolving
fixed: Error with Automatic Save Adv
Thank you so much~!
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January 3rd, 2022, 05:58 #328Patriarch
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 327
This is still a problem in this version of this extension.
I have tried this effect in 5e, and it works.
Acidic Spray; SAVES: DEX 23 (R); SAVEDMG: 7d6, acid
But for pathfinder ruleset it does not work, something in version 2.24 broke the SAVE effects for pathfinder 1st ruleset.
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January 8th, 2022, 01:59 #329
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January 8th, 2022, 02:04 #330
Version Update 2.26
Feature - Conditions are now searched first and then the custom effects list when using tags such as SAVEADD
Fixed - The SAVEADD family (SAVEADD, SAVEADDP), all effects with these tags on an actor would process on a failed save, success in SAVEADDP case. These are now bound the the effect if a BCE tag that makes an ongoing save proceeds it.
Fixed - DMGRT was not being removed on damage
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