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  1. #321
    MrDDT's Avatar
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    Awesome peoples. Thanks for the update Mattekure.

  2. #322
    Version Update 2.25
    fixed: Issue with Source tags not properly resolving
    fixed: Error with Automatic Save Adv

    [QUOTE=nephranka;633366]
    Quote Originally Posted by BlazingAzureCrow View Post
    Kent McCullough & Rob Twohy's Automatic Save Advantage is having a conflict with this extension. When both are on, "SAVEE" effects won't roll. Tested in a campaign with only them on. The dice doesn't roll, and the error returned when it tries to roll it is

    "[Script execution error: [string "scripts/manager_action_save_asa.lua"]:79:attempt to index local 'sourceNode' (a nil value)"/QUOTE]

    I can confirm this error. Not sure when it broke.

  3. #323
    I looked at this and I'm going to say it is working as intended. Yes it does add 1 rnd to TRUNRS to get around the auto decrement initiative. I know at one point someone had a request for a effect that ended at the end of their turn, the same turn it was applied. The bottom line to remember is it will get removed when the tag fires at 1 rnd duration.

    Quote Originally Posted by elfmage View Post
    Hi rhagelstrom,

    Thanks for looking into this. The new build seems to work more favorably - thanks.

    Just as a heads up based on my testing you seem to add a round on application of the effect for TURNRS to work around the CT removing a round from the effect at the start of a round. TURNRE, STURNRS & STURNRE do not apply this extra round in the same way to work around this. I tested this for [TARGET] & [SELF] on the 4 effects. Just wanted to point this out in case your intention was to apply this for all custom your effects.

    Either way, I can easily work around this issue by making the duration 2 vs 1 rd.

  4. #324

  5. #325
    Quote Originally Posted by rhagelstrom View Post
    I looked at this and I'm going to say it is working as intended. Yes it does add 1 rnd to TRUNRS to get around the auto decrement initiative. I know at one point someone had a request for a effect that ended at the end of their turn, the same turn it was applied. The bottom line to remember is it will get removed when the tag fires at 1 rnd duration.
    Sure thing, I only pointed it out due to the inconsistency someone may be confused due to it.

    Thanks for looking at/fixing the other stuff though, much appreciated.
    --
    Save points are for quitters.

  6. #326
    Trying to use the DMGR: effect in 5e for interception.

    The effect itself works fine, only issue I've encountered is that it seems to be ignoring the `Expend on next Roll/Action`, so it's staying on the target as if it was set to `Expend: Never`




    Ignore me, I was using the effect completely wrong, applying it to the one dealing the damage instead of the target of the hit
    Last edited by EisenF; January 3rd, 2022 at 04:21.

  7. #327
    [QUOTE=rhagelstrom;633431]Version Update 2.25
    fixed: Issue with Source tags not properly resolving
    fixed: Error with Automatic Save Adv

    Thank you so much~!

  8. #328
    Quote Originally Posted by Svandal View Post
    There is a problem with the new version of this extension with the "SAVEDMG" effect.
    A couple of days ago this effect worked as intended, but in this version it does not work anymore.
    It is this effect:
    Acidic Spray; SAVES: reflex 23 (R); SAVEDMG: 7d6, acid

    Problem 1:
    It does roll the save, but it does not remove the effect on a successfull save

    Problem 2:
    If the save is a failure it does not get any damage (and no damage dice gets rolled either)

    Edit:
    Pathfinder 1 ruleset
    No other extensions loaded
    This is still a problem in this version of this extension.
    I have tried this effect in 5e, and it works.
    Acidic Spray; SAVES: DEX 23 (R); SAVEDMG: 7d6, acid

    But for pathfinder ruleset it does not work, something in version 2.24 broke the SAVE effects for pathfinder 1st ruleset.

  9. #329
    Quote Originally Posted by Svandal View Post
    This is still a problem in this version of this extension.
    I have tried this effect in 5e, and it works.
    Acidic Spray; SAVES: DEX 23 (R); SAVEDMG: 7d6, acid

    But for pathfinder ruleset it does not work, something in version 2.24 broke the SAVE effects for pathfinder 1st ruleset.
    Can you send me a sample campaign and I'll take look. It's a little hard for me since I don't have any of the source books to test a lot of normal things

  10. #330
    Version Update 2.26

    Feature - Conditions are now searched first and then the custom effects list when using tags such as SAVEADD
    Fixed - The SAVEADD family (SAVEADD, SAVEADDP), all effects with these tags on an actor would process on a failed save, success in SAVEADDP case. These are now bound the the effect if a BCE tag that makes an ongoing save proceeds it.
    Fixed - DMGRT was not being removed on damage

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