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View Poll Results: Do you like the separate DC fields for each roll type

Voters
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  • No, I wish there was just one number (could be on the sheet multiple places)

    18 21.43%
  • Yes, I like setting it for a specific type and leaving it

    53 63.10%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    13 15.48%
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  1. #221
    Quote Originally Posted by mccartysr View Post
    I don't know what you mean by any place to apply misfire.

    I'm glad the modifiers are working as intended.
    sorry, it should have read "I did not see any place to add or click to apply modifiers on the players window for requested rolls" because your said "The modifiers will be added when you hit either the Roll button or fill out the box and hit OK for the manual rolls." I was expecting to see a new box to enter modifiers in to the manual roll window. I understand now that's not the case.
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  2. #222
    [QUOTE=dbachen;633437]Coming in a little late on the feedback with the new interface. I understand why you hooked into the manual roll interface, but I definitely agree with the other posters that it makes it more complicated for the players.
    Previously, they had a simple button to click which was to roll the dice and was very clearly from the extension saying it was a roll request. Now, they are provided with a popup that simply reads manual dice entry, and they have to know that they are supposed to click the dice icon. If they click the green checkbox (which from a UI perspective is the most logical), then they get a 0 on the roll, because that's what in the manual roll. This is where the confusion is. I really like the simplicity of the single button roll choice with their portrait..

    I'm in this same boat - I'll keep an eye on it, hoping in the future you'll give the option. I don't use manual rolls and don't like the idea that a player can just choose to hit or even crit in a pivotal moment. If there was a way to tell when a player manually enters a result I would definitely go back to using it, but this is a hard stop for me. Regardless, thanks for all your hard work.

  3. #223
    Quote Originally Posted by dbachen View Post
    Coming in a little late on the feedback with the new interface. I understand why you hooked into the manual roll interface, but I definitely agree with the other posters that it makes it more complicated for the players.
    Previously, they had a simple button to click which was to roll the dice and was very clearly from the extension saying it was a roll request. Now, they are provided with a popup that simply reads manual dice entry, and they have to know that they are supposed to click the dice icon. If they click the green checkbox (which from a UI perspective is the most logical), then they get a 0 on the roll, because that's what in the manual roll. This is where the confusion is. I really like the simplicity of the single button roll choice with their portrait..

    I'm in this same boat - I'll keep an eye on it, hoping in the future you'll give the option. I don't use manual rolls and don't like the idea that a player can just choose to hit or even crit in a pivotal moment. If there was a way to tell when a player manually enters a result I would definitely go back to using it, but this is a hard stop for me. Regardless, thanks for all your hard work.
    FG does indicate when a manual roll was inputted. You can see when someone types a number compared to rolling.

  4. #224

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    557
    Hi,

    it seems like RR isn't adding proficiency to Skill rolls? Saves are adding Prof correctly but Skills is just adding the Abilities Mod and not adding Prof.

    This was tested with no other extensions and the latest release from the Forge (which required me to delete the existing version in my extensions folder and then run update. It seems like the Forge isn't pushing update reliably at the moment, annoyingly)

    Cheers,

    Simon
    Last edited by Ludd_G; January 5th, 2022 at 19:46.

  5. #225
    Thanks nephranka - I wasn't seeing it as the DM and didn't notice it when testing. It's definitely there when the PC does it.

    Much appreciated!

  6. #226
    Quote Originally Posted by NickGaidin View Post
    Thanks nephranka - I wasn't seeing it as the DM and didn't notice it when testing. It's definitely there when the PC does it.

    Much appreciated!
    No worries. Glad to help.

  7. #227
    It's also worth mentioning that it doesn't matter what the GM sets for if they use manual rolls. The setting is per client and players have always had the option to make all their rolls manually. Thus, it always places the manual roll note in the chat when done.

  8. #228

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    662
    Quote Originally Posted by mccartysr View Post
    Did you update? I just fixed that and version should be 2.1.
    Good Day mccatysr
    Yes I did, right before the session (Even with the SW Warnings! :P ). I did not delete the original file (I forgot about that being needed sometimes). Honestly I did not think about it until I saw Ludd_G's post (#224).

  9. #229
    Quote Originally Posted by Ludd_G View Post
    Hi,

    it seems like RR isn't adding proficiency to Skill rolls? Saves are adding Prof correctly but Skills is just adding the Abilities Mod and not adding Prof.

    This was tested with no other extensions and the latest release from the Forge (which required me to delete the existing version in my extensions folder and then run update. It seems like the Forge isn't pushing update reliably at the moment, annoyingly)

    Cheers,

    Simon
    Okay. I am seeing this now. I can probably get a fix out this week.

  10. #230

    V2.2

    Version 2.2 has been released via the Forge.
    • Fix error for adding proficiency to skill rolls in 5E
    • Add help button to the Console with link to the RR Wiki (It's the question mark in the top right of the Console.)
    • Implement memory for last state of expander trays. They now stay expanded or contracted between sessions.

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