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View Poll Results: Do you like the separate DC fields for each roll type

Voters
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  • No, I wish there was just one number (could be on the sheet multiple places)

    18 21.43%
  • Yes, I like setting it for a specific type and leaving it

    53 63.10%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    13 15.48%
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  1. #91
    Ludd_G,
    Thanks for the feedback. As a note about updating, you can hit disable in your inventory in the forge for the extension to stop updating. I don't anticipate the update leaving test for awhile, and I would give notice before doing so. (Assuming I get it to a releasable point and people seem more happy than upset with the changes.)

    Regarding the screen real estate, I made these changes not so much because of the relative size, but the absolute size. Using it was not feasible on smaller (shorter) screens. I could have made changes to compact the interface, but I decided to make changes that would allow more flexibility and reduce the amount of hardcoding required. With your concern about speed, would you take a look at the party sheet and see what you think of using those? Personally, that is what I used before, and I feel the difference is reasonably small.

    Additionally, the changes I am making should allow this to play nicer with other extensions and I have my eye on a couple features that would not be possible with the old setup.

  2. #92
    Interesting changes, I think I'd still like buttons for Attribute Checks and Saves. Also, having Initiative bigger and maybe a dedicated button for Insight and Perception might be nice.

    Is it possible to work in Ad-hoc traps here? So tying in a save and a damage roll? That'd be cool.

  3. #93
    Quote Originally Posted by Raddu View Post
    Interesting changes, I think I'd still like buttons for Attribute Checks and Saves. Also, having Initiative bigger and maybe a dedicated button for Insight and Perception might be nice.

    Is it possible to work in Ad-hoc traps here? So tying in a save and a damage roll? That'd be cool.
    Dedicated buttons for a couple skills is a strong possibility. Ad-hoc traps, would probably best be done by triggering a saving throw and then rolling the damage and manually applying it or having a simple NPC (I have one that I can adjust the effects on before throwing it on the CT.) I don't handle targeting logic like the combat tracker.

  4. #94
    This extension also makes on the ad-hoc traps pretty easy to run, just scroll in the values as needed and fire away.
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  5. #95
    Quote Originally Posted by srmccarty View Post
    Figured I would post an update of what I am working on.

    The old roll model for the extension was pretty convoluted, so I have been working on rewriting the core of the extension to make it manageable for smaller screens.

    • Now uses the built in modifiers on the desktop.
    • Console is much smaller since drop downs are used instead of buttons. Also, vastly simplifies adding additional ability and skill types.
    • Now uses the Manual Rolls window to display the requested rolls. This means it plays nicely if you are using Manual Rolls. I could update this in the future, but for now it works.


    I plan to upload a beta test version to the test channel sometime after the December rulesets are released.

    Attachment 50171

    Also, this has passed 500 subscribers, so that is pretty neat.
    I appreciate all of your hard work on this. I know it has probably been addressed at some point, but to be clear: This extension will still conflict with other extensions like 5e Indicators, correct? I haven't been able to use them together and my players miss making their own (manual) saving rolls. I know there was an issue with the priority between the two, but I don't know if any of the updates ever actually addressed it and it seems like Mattekure isn't planning to make the change to his module.

    Thanks.

  6. #96
    Thanks for the tip about disabling through the forge just so can ensure we know when the change occurs (makes me think I will go grab a copy of the current version from my extensions and put it into a safe spot for later use if need be).

    The new setup taking up less space is something that I think will be appreciated by many. Not sure from the screenshot if some of the symbols are just reduced setups for the current Select all, Select random, Deselect all (and if they would have tool tips in the new version if that is what they are).

    So if it uses the built in modifiers from the desktop; does that mean the DM would put in the modifier from theirs and it gets sent or the person receiving the request would need to? The nice thing with the current setup for the modifiers is that it was all right in the same place (but utilizes built in functionality is always a good idea from a programming perspective).

    One thing I have always wonder for the extension; is there a way to add Skills/Tools to the available list or have it read from the items in the available PCs/NPCs? Because it the current list does not include things like someone proficient in Lockpick tools or a Bard using an Instrument. There like is an easy way to add those but I never did delve far enough into it to figure it out.

  7. #97
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    Quote Originally Posted by srmccarty View Post
    Figured I would post an update of what I am working on.

    The old roll model for the extension was pretty convoluted, so I have been working on rewriting the core of the extension to make it manageable for smaller screens.

    • Now uses the built in modifiers on the desktop.
    • Console is much smaller since drop downs are used instead of buttons. Also, vastly simplifies adding additional ability and skill types.
    • Now uses the Manual Rolls window to display the requested rolls. This means it plays nicely if you are using Manual Rolls. I could update this in the future, but for now it works.


    I plan to upload a beta test version to the test channel sometime after the December rulesets are released.

    Attachment 50171

    Also, this has passed 500 subscribers, so that is pretty neat.
    Personally, I don't like the drop downs it's harder to see and much slower.

  8. #98

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    Quote Originally Posted by srmccarty View Post
    Regarding the screen real estate, I made these changes not so much because of the relative size, but the absolute size. Using it was not feasible on smaller (shorter) screens. I could have made changes to compact the interface, but I decided to make changes that would allow more flexibility and reduce the amount of hardcoding required. With your concern about speed, would you take a look at the party sheet and see what you think of using those? Personally, that is what I used before, and I feel the difference is reasonably small.
    Hi,

    whilst I have a lot of width on my monitor set up, the vertical resolution is only 1080 (which I would guess to be pretty standard these days?) and I've not had an issue with the interface, but there maybe many who have? I do, however, never use the party sheet roller for the very reasons I'm hoping to keep the present iteration of your extension, in that the drop down menus are slow and fiddly, and I love the fact that all the options are up front and not hidden with Requested Rolls.

    Thank you for taking the time to listen to our concerns, it is appreciated.

    Cheers,

    Simon

  9. #99
    Quote Originally Posted by Ludd_G View Post
    Hi,

    whilst I have a lot of width on my monitor set up, the vertical resolution is only 1080 (which I would guess to be pretty standard these days?) and I've not had an issue with the interface, but there maybe many who have? I do, however, never use the party sheet roller for the very reasons I'm hoping to keep the present iteration of your extension, in that the drop down menus are slow and fiddly, and I love the fact that all the options are up front and not hidden with Requested Rolls.

    Thank you for taking the time to listen to our concerns, it is appreciated.

    Cheers,

    Simon
    I doubt that it is an option to do; but would it be able to make an option for full (old visualization) or compact (new version on test) on the options screen so that a GM can choose whatever is best for them?

  10. #100
    Quote Originally Posted by wframe View Post
    I appreciate all of your hard work on this. I know it has probably been addressed at some point, but to be clear: This extension will still conflict with other extensions like 5e Indicators, correct? I haven't been able to use them together and my players miss making their own (manual) saving rolls. I know there was an issue with the priority between the two, but I don't know if any of the updates ever actually addressed it and it seems like Mattekure isn't planning to make the change to his module.

    Thanks.
    Pretty sure this update fixes incompatibility with 5e Indicators. This should also work better with other things that modify rolls.

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