Thread: Pirates of Drinax
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October 2nd, 2021, 08:03 #81
High Templar
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The conversion of text isn't the time/money sink in the equation. It's the crunch that requires all the time and that justifies the cost. If you removed the text, it would probably only lower the price a small fraction.
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October 2nd, 2021, 17:15 #82
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the only real way to do this is convince mongoose to give buyers of the books on FGU a copy of the PDF.
won't help folks who buy the PDFs first but I can't think of any other way to do it that doesn't involve excessive bookeeping
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November 26th, 2021, 18:28 #83
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Hi,
Are there any plans for Drinaxian companion ans Shadows of Sindal?
Excellent work on this. We are now on session 16 and has been a joy so far!
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November 26th, 2021, 21:45 #84
Last edited by MadBeardMan; November 26th, 2021 at 22:07.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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November 26th, 2021, 22:22 #85
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November 27th, 2021, 00:35 #86
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Hey folks. Thought folks on this thread may be interested: Black Friday sale of Pirates of Drinax (at least on Steam) - 25% off.
https://store.steampowered.com/app/1...tes_of_Drinax/
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December 2nd, 2021, 11:01 #87
Been told a few days ago that:
Shadows of Sindal is going through their review process.
Drinaxian Companion has been through and I supplied the various fixes needed, so hoping that will swiftly be re-checked.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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December 21st, 2021, 17:28 #88
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Drinaxian Companion is out!
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December 21st, 2021, 17:31 #89Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 10th, 2022, 23:45 #90
Sorry to necro this thread, but I am about to run PoD, and ran into book keeping issues with the campaign. As there are a lot of small moving parts about alliances, systems, rival pirate groups, loot, repairs etc, I find that there is difficult to keep recording details coherent. I prepared tables I hoped my players could keep recording their activities in, but FGU limits editing of notes to the owner of the given note.
I dont need automation, but a way to generate an table of transactions and statuslists that can be updated by all players, as time to time a player will be away.
How did you handle the recordkeeping of system status, loot etc?
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