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October 28th, 2021, 16:54 #511
What stage are you at that you are having issues ?
One thing you might need to do is re-add or re-parse the spells on a character sheet if these were previously added before adding/configure the extension.
The basic steps are,
1. make sure you have configured a spell in the 'spell token configuration' system, see button in the bottom right of the sidebar.
2. Once in the 'spell token configuration', set up a spell by using the normal FG edit systems. Add a line to the configuration and type in a matching name for the spell and assign it an icon(optional) and a graphic from the assets. Set up its size relation to a grid square.
3. add the named spell to a character, and you should see the icon or the full spell token been shown.
4. drag spell from character sheet to a map etc..
If you are using the likes of the 5e spell token graphics from Gareth Jensen you will have to edit the 'SPELL_TOKENS_2.1.mod' definition.xml file, to change the <ruleset>5E</ruleset> to <ruleset>Any</ruleset>, save and repack. ( Or use the 7zip open archive/edit file open to have make the change. ) Once this is done you can use the 'import xml' file button on the configuration screen to import the 'B9_Spelltokens.xml' from the top of the thread to configure for this pack.
I obviously dont provide any graphics with the extension, but you can use what ever images you have to configure, or just some random ruleset token to 'test' setup a spell to check which part you have not configured.
hope this gets you along the correct path to sorting it out.
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November 17th, 2021, 11:56 #512
Have you seen the changes in Test? I gave it a spin and thought I would report back. It looks like I get an error when I open a map:
[ERROR] Script execution error: [string "scripts/image_B9ST.lua"]:78: attempt to call field 'onGridStateChanged' (a nil value)
I know this is still on test but I thought I pass it along.
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November 18th, 2021, 17:54 #513
- Join Date
- Feb 2012
- Posts
- 119
I can't find the side button for the spell tokens configuration. Do I have to activate it somehow?
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November 18th, 2021, 18:02 #514Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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November 18th, 2021, 18:04 #515Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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November 18th, 2021, 18:25 #516
- Join Date
- Feb 2012
- Posts
- 119
Last edited by amanwing; November 18th, 2021 at 19:34.
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November 18th, 2021, 19:36 #517
If its showing up in your extension selection list then it should be ok.
Not sure what 'NM' is that you are referring to.
-pete
EDIT: Which ruleset are you using. ( Just checked the 5e side and it seems to be showing up on my machine. )
EDIT2: Did you previously have the DMsGuild version ? ( This might be in the folder, also the DMsGuild version now has FGC and FGU versions you have to look out for. )Last edited by bratch9; November 18th, 2021 at 19:49.
Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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November 18th, 2021, 19:53 #518
- Join Date
- Feb 2012
- Posts
- 119
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November 19th, 2021, 09:48 #519Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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November 19th, 2021, 10:34 #520
Greetings Bratch,
I wanted to know would I need to purchase a separate extension or module which contains the tokens for the spells?
The various 'tokens' for the spells looks great in your example on the forge and I needed to know if those are a separate purchase.
I believe I understand how this extension works and it seems very handy for myself and my players to use.
We have been using FGU since its early release 2019.
We play Pathfinder 2e and I am also wondering does this extension change the map from 5 feet to 1.5 or is that only for the spells?
Best,
LarsenexUltimate License holder Unity & Classic.
Currently GM'ing Homebrew Pathfinder 2.
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