Refer a Friend
Page 35 of 42 First ... 25 33 34 35 36 37 ... Last
  1. #341
    @Paul Pratt

    I just started messing around with this ruleset today so I may be missing a few steps. However, I can't figure out how to get career advances to affect the main character sheet.
    If there's a tutorial or something somewhere, I haven't seen one yet.

    I'm using the latest version of FGU.

    Thanks!

  2. #342
    Quote Originally Posted by Majestic Joker View Post
    @Paul Pratt

    I just started messing around with this ruleset today so I may be missing a few steps. However, I can't figure out how to get career advances to affect the main character sheet.
    If there's a tutorial or something somewhere, I haven't seen one yet.

    I'm using the latest version of FGU.

    Thanks!
    I use Lctrl and mouse wheel.

  3. #343

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    @Majestic Joker,

    On the XP tab, the Improvements row can be modified to add the bonus gained when advancing careers, that will change the "Current" field and populate around that character sheet. To use the "Improvement" field, use Lctrl and mouse wheel (a FGU standard for adjusting number fields), or click and direct input the number. I hope that helps.

  4. #344

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Nothing in a while. Just maintaining this one currently.

  5. #345
    Hey Paul, I discovered a fairly major issue with npc's, and can't be certain which version of FG Unity did this (as it was working fine before).

    Basically the mod section on the weapons tab (weapon talent, etc) is no longer present for npcs, but it's still there for PC's and such. This means that weapon skill values are not accurately represented. The way around this I've discovered is to inflate the skill of the NPC using the ctrl+mouse wheel method. But yeah the whole mod section on weapons/items don't show up for npc's anymore.

  6. #346
    Hi there! Installed the system and noticed there's nothing in it (No talents,spells etc) is that intended or a bug? I have no issue writing it all in if I need to

  7. #347
    It is not a bug. The ruleset is unofficial, and not made by Games Workshop/Black Industries/Green Ronin, so there are legal issues with filling in those.
    You will have to fill those in yourself. Other possibility is to get in with a group that has made a module with those filled in that may share with you.

  8. #348

  9. #349
    Quote Originally Posted by Mojosta View Post
    It is not a bug. The ruleset is unofficial, and not made by Games Workshop/Black Industries/Green Ronin, so there are legal issues with filling in those.
    You will have to fill those in yourself. Other possibility is to get in with a group that has made a module with those filled in that may share with you.
    I thought so. Didn't hurt to check so i thought i would ask first before doing so. I paid for all the books so it shouldn't be too much of an issue to parse everything in

  10. #350

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Xydonus, thanks for the report. Let me look at this and get it corrected. Based on what I see in 40k, I am sure there are several other items I need to address as well.

Page 35 of 42 First ... 25 33 34 35 36 37 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in