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August 29th, 2021, 23:49 #1591Saint
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- Apr 2009
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- 1,132
Hi everyone,
I could not reproduce the following reported issues. I imagine either:
1 - It could be that I am not doing the same steps. In that case I ask anyone that has the issue, or the original poster, to see if they can reproduce and reply with the steps so I can fix
2 - It was fixed unintentionally by me (maybe I fixed some part of the code for something else that fixed this)
3 - It was fixed with an update from Fantasy Grounds
If anyone has these issues, please try to tell me the steps so I can reproduce, and also inform if you saw this in FGClassic or FgUnity. Thanks!
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August 30th, 2021, 02:03 #1592
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August 30th, 2021, 06:20 #1593Grand Templar
- Join Date
- Dec 2019
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- 231
Johniba! Thank you so much for all your hard work in making our game nights better and better. Really appreciate all you are doing.
It looks like you were busy fixing the font color in certain areas of the framework for Classic, and it looks so much better now, but font color for a few sections appear to still be set to black. A quick overview of the offenders as I have been able to find them:
- The text for the listed items inside the story tab
- The numbers in the character sheet in the notes tab for experience
- The check boxes and rank indicators in the character sheet skills section
- The numbers in the abilities tab indicating what rank a ranked talent has been upgraded to.
- The actual Tab for Vehicles appears to be set to something other than theme default as well
It looks great everywhere else I've looked so far. Again, thank you so much for working on this! It is very appreciated!
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August 30th, 2021, 12:46 #1594Saint
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- Apr 2009
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- 1,132
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September 2nd, 2021, 03:49 #1595
So, I've never done this before. All we need to do is subscribe to both and press update when we start up? That's really all there is to it?
Edit: so it seems! Neat!
Next: We were able to add attachments before to weapons, but has the ability been added in which a boost or other in-game effect is added to the dice pool?Last edited by mossfoot; September 2nd, 2021 at 03:54.
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September 2nd, 2021, 04:54 #1596Saint
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- Apr 2009
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That is a nice idea to add, let me see if I understand your suggestion:
For example, do you mean like an attachment would be able to add some particular dice or dice effects to the weapon roll?
It is something for sure that we can add when i finally start to work on the automations.
I only think we need to check all the possibilities, for example weapons would be easy, but i need to check if there would be different effects for different situations.
For now, let me put this on the list
I want next to finish the party sheet
It will have the ability for the group to have vehicles that belong to the party, and also for players to share their vehicles (multicrew them)
also I will add Obligation, Duty, Morality in the Party sheet for GMs
After that, I will focus on specializations and the talent trees
And finally i will be able to revamp some aspects of dice rolling... like adding some automations. It will be at this point we will work on this things
EDIT: I've been thinking, since the automation part may take a while to start, maybe a compromise would be to add the ability to have dice rolls for weapons.
For example, allow you to go to the actions tab, and under the weapon, create a line that basically you tell to add +2difficulty, +2advantages etca, and that would be added automatically to the dice roll
Later on we can make this better like you suggestedLast edited by johniba; September 2nd, 2021 at 04:58.
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September 2nd, 2021, 05:29 #1597
Exactly. There are some attachments that will raise the base damage, but add a setback die, for example. Or adds a boost die for better aim. And you can often modify it past that by tinkering with the mod, though I'm not sure how you'd work that in. Possibly have fields for the possibilities, which can be set initially for whatever the mod does as a base upgrade, but can be changed if it's further modified.
But I can understand if it's a low priority
For now I simply have to make a note in the weapon itself to indicate what boosts/setbacks apply and leave it up to the player to remember to use it.
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September 2nd, 2021, 05:31 #1598I really like this option! That would simplify things a lot! Hopefully it's not too hard to put into the next update?EDIT: I've been thinking, since the automation part may take a while to start, maybe a compromise would be to add the ability to have dice rolls for weapons.
For example, allow you to go to the actions tab, and under the weapon, create a line that basically you tell to add +2difficulty, +2advantages etca, and that would be added automatically to the dice roll
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September 2nd, 2021, 05:38 #1599Grand Templar
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- Dec 2019
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- 231
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September 2nd, 2021, 13:44 #1600Saint
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