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  1. #1591
    Hi everyone,

    I could not reproduce the following reported issues. I imagine either:
    1 - It could be that I am not doing the same steps. In that case I ask anyone that has the issue, or the original poster, to see if they can reproduce and reply with the steps so I can fix
    2 - It was fixed unintentionally by me (maybe I fixed some part of the code for something else that fixed this)
    3 - It was fixed with an update from Fantasy Grounds

    If anyone has these issues, please try to tell me the steps so I can reproduce, and also inform if you saw this in FGClassic or FgUnity. Thanks!



    Quote Originally Posted by sevrick View Post
    one more thing to add to your list. I played a Geneyes game last night and when I rolled a critical it showed the hidden name of the NPC in the roll to the players. I read it out loud thinking that was the name of the crit rolled. We had a good laugh .
    Quote Originally Posted by GeneralChaos View Post
    I'm having trouble with Genesys\Star Wars. When I add hull trauma/system strain with mouse wheel the field flickers
    between two values and locks from further edits. Haven't tested extensively yet to figure out the conditions,
    but it happened to every vehicle that was attached to a NPC, and the player's ship even after 'exiting' it from the vehicle tab. Ballpark guess
    is the combat tracker is fighting the vehicle sheet for updates, but can't be sure. Something's in a loop though.

    P.S. Just getting started with it. Fantastic work overall. I used to do FG modding years ago, and can appreciate the colossal amount of work gone into this.
    Amazing stuff.

    Quote Originally Posted by viresanimi View Post
    A couple of things I've found (Star Wars FGU):
    Players can't drop damage on combat tracker or enemy tokens. Chat window indicated that damage was applied, but the numberes didn't translate to the combat tracker
    itself. Is this intentional?

  2. #1592
    Quote Originally Posted by johniba View Post
    Hey Sevrick,

    I forgot to change the order for Melee and Ranged Defenses in the character/npc sheets. I will do this in the next update ok?
    No worries.

  3. #1593
    Johniba! Thank you so much for all your hard work in making our game nights better and better. Really appreciate all you are doing.

    It looks like you were busy fixing the font color in certain areas of the framework for Classic, and it looks so much better now, but font color for a few sections appear to still be set to black. A quick overview of the offenders as I have been able to find them:
    • The text for the listed items inside the story tab
    • The numbers in the character sheet in the notes tab for experience
    • The check boxes and rank indicators in the character sheet skills section
    • The numbers in the abilities tab indicating what rank a ranked talent has been upgraded to.
    • The actual Tab for Vehicles appears to be set to something other than theme default as well


    It looks great everywhere else I've looked so far. Again, thank you so much for working on this! It is very appreciated!

  4. #1594
    Quote Originally Posted by Xarax View Post
    Johniba! Thank you so much for all your hard work in making our game nights better and better. Really appreciate all you are doing.

    It looks like you were busy fixing the font color in certain areas of the framework for Classic, and it looks so much better now, but font color for a few sections appear to still be set to black. A quick overview of the offenders as I have been able to find them:
    • The text for the listed items inside the story tab
    • The numbers in the character sheet in the notes tab for experience
    • The check boxes and rank indicators in the character sheet skills section
    • The numbers in the abilities tab indicating what rank a ranked talent has been upgraded to.
    • The actual Tab for Vehicles appears to be set to something other than theme default as well


    It looks great everywhere else I've looked so far. Again, thank you so much for working on this! It is very appreciated!
    Thanks Xarax

    I will fix these things for next release!

  5. #1595
    Quote Originally Posted by johniba View Post
    NEW RELEASE!

    How to download the new version:

    FG Unity:
    You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
    (P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)

    To subscribe and download the rulesets, follow the links:
    Genesys: https://forge.fantasygrounds.com/shop/items/143/view
    Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
    (Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
    So, I've never done this before. All we need to do is subscribe to both and press update when we start up? That's really all there is to it?

    Edit: so it seems! Neat!


    Next: We were able to add attachments before to weapons, but has the ability been added in which a boost or other in-game effect is added to the dice pool?
    Last edited by mossfoot; September 2nd, 2021 at 03:54.

  6. #1596
    Quote Originally Posted by mossfoot View Post
    Next: We were able to add attachments before to weapons, but has the ability been added in which a boost or other in-game effect is added to the dice pool?
    That is a nice idea to add, let me see if I understand your suggestion:
    For example, do you mean like an attachment would be able to add some particular dice or dice effects to the weapon roll?

    It is something for sure that we can add when i finally start to work on the automations.
    I only think we need to check all the possibilities, for example weapons would be easy, but i need to check if there would be different effects for different situations.

    For now, let me put this on the list

    I want next to finish the party sheet
    It will have the ability for the group to have vehicles that belong to the party, and also for players to share their vehicles (multicrew them)
    also I will add Obligation, Duty, Morality in the Party sheet for GMs

    After that, I will focus on specializations and the talent trees

    And finally i will be able to revamp some aspects of dice rolling... like adding some automations. It will be at this point we will work on this things


    EDIT: I've been thinking, since the automation part may take a while to start, maybe a compromise would be to add the ability to have dice rolls for weapons.
    For example, allow you to go to the actions tab, and under the weapon, create a line that basically you tell to add +2difficulty, +2advantages etca, and that would be added automatically to the dice roll

    Later on we can make this better like you suggested
    Last edited by johniba; September 2nd, 2021 at 04:58.

  7. #1597
    Quote Originally Posted by johniba View Post
    That is a nice idea to add, let me see if I understand your suggestion:
    For example, do you mean like an attachment would be able to add some particular dice or dice effects to the weapon roll?
    Exactly. There are some attachments that will raise the base damage, but add a setback die, for example. Or adds a boost die for better aim. And you can often modify it past that by tinkering with the mod, though I'm not sure how you'd work that in. Possibly have fields for the possibilities, which can be set initially for whatever the mod does as a base upgrade, but can be changed if it's further modified.

    But I can understand if it's a low priority For now I simply have to make a note in the weapon itself to indicate what boosts/setbacks apply and leave it up to the player to remember to use it.

  8. #1598
    EDIT: I've been thinking, since the automation part may take a while to start, maybe a compromise would be to add the ability to have dice rolls for weapons.
    For example, allow you to go to the actions tab, and under the weapon, create a line that basically you tell to add +2difficulty, +2advantages etca, and that would be added automatically to the dice roll
    I really like this option! That would simplify things a lot! Hopefully it's not too hard to put into the next update?

  9. #1599
    Quote Originally Posted by mossfoot View Post
    I really like this option! That would simplify things a lot! Hopefully it's not too hard to put into the next update?
    I second this option! This will be great. My players (and myself) are always forgetting to add things like this.

  10. #1600
    Quote Originally Posted by mossfoot View Post
    I really like this option! That would simplify things a lot! Hopefully it's not too hard to put into the next update?
    This is actually quite easier than adding to the attachments, and I do think I can add this to the next update!

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