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  1. #401
    v5.3 is now live, I've moved over to a different non-documented call to add the tokens a slight different way ( The ruleset uses this version now.. ) so maybe this way will help keep them placed in the correct location. ( I've also added snapToGrid on the drop location, so initial drop point will be centre or on a line if snap is enabled etc.. )

    done some tidy up to reflect the above change, and fixed an issue for some 'nil' warning console output, and some host/client sync issues with token cached data.

  2. #402
    Quote Originally Posted by espanRebel View Post
    Hello I just purchased this extension. After updating I do see the Spell Token window. It may be my lack of computer skills but that is as far a I can go. How do I load the tokens onto the combat tracker for foes/enemies.
    The extension comes with no tokens, you need to provide your own or grab a free or paid pack...

    If you have your own tokens you need to 'add' the settup on the 'spell tokens configuration' window.. Basically with the '+' buttons at the bottom or right click radial to add a new line... set the name to a spell, configure its size per 5 feet for the token you assign at the end, assign an optional 'icon' and a token graphic ( from assets ). If the name matches up (with some extras to cover external mod naming conventions. ) then it should show up on the CT and player character spell lists ( you might need to re-parse the spell on a character sheet or delete-add them back in. )

    If you have Gareth Jensen pack, which is very popular for 5E ruleset... At the top of this thread is a 'spelltokens.xml' file designed for this pack. On the 'spell tokens configuration' screen you should see an blue up-arrow at the bottom of the window that should 'import spell xml file', which you can select with your windows file system to the location you downloaded the 'spelltokens.xml' file.

    At this point you should be seeing spell token graphics in the 'spell token configuration' window. ( Many examples are shown in this thread. )

    If you have some spell tokens configured, you should be able to use the matching spell on a character ( or if used on the npc in the combat tracker. ), and it should show up the 'icon' to drag onto a map at the right end of the spell line on the character sheet. ( If icons are not configured, the full spell token graphic will be used on the character sheet. )

    After the drag onto a map, the system will swap the icon to the real spell token graphic an resize it for the map.

    If you still have issues, please post some images of the stages you are at. ( eg, an image of the spell tokens configuration window and a character or combat tracker image ) So we can see what state you are at.

    We have seen people with just slight spelling mis-match and other issues.. The first config is the hardest to play with, but I've tried to make it as simple as possible by providing a couple of pre-configured 'xml' files at the top of the thread.

    If you get working and you want to add some comments as to what was your issue, maybe I can word the forge page a little to help. ( Its only got a basic forge page, and if you look at the thread I've been doing updates nearly each day to improve and fix and re-stabilise the extension. )

    Hope this helps you get going,
    -pete

  3. #403
    Ok I can get it to work in your FGU campaign. When I try one of my own, it does work. I did unload all but your extension. Is there something I missed?

    I did not include any images cause I thought I could explain it decent enough😁
    Last edited by espanRebel; August 27th, 2021 at 20:41.

  4. #404
    Quote Originally Posted by espanRebel View Post
    Ok I can get it to work in your FGU campaign. When I try one of my own, it does work. I did unload all but your extension. Is there something I missed?

    I did not include any images cause I thought I could explain it decent enough��
    Well maybe you should have included some images, because both cases you talk about you say it works. ( I assume your 'does' should have been a 'doesn't' in your own campaign. )

    When you included it in your own campaign, do you get the 'spell tokens' button on the host side and does it show configurations for spell tokens ?

    On your own campaign, the biggest reason it does not work is normally characters with spell already on the sheet before adding spell tokens extension. To get these working, you can right-click on a spell and use the 'radial button' option to re-parse the character sheet spell. ( If you press shift when you do this it will keep any custom changes to the spell you have made, or keep the custom setting from grim press/rob2e style spells. )

    For the items on the combat tracker these just clear the npc's and re-add... or should start when this happens as part of game play. ( As you do not tend to keep npc for ever on the CT )

    Hope this gets you going, welcome if you have any usability feedback please let me know.
    -pete

  5. #405
    Quote Originally Posted by bratch9 View Post
    v5.3 is now live, I've moved over to a different non-documented call to add the tokens a slight different way ( The ruleset uses this version now.. ) so maybe this way will help keep them placed in the correct location. ( I've also added snapToGrid on the drop location, so initial drop point will be centre or on a line if snap is enabled etc.. )

    done some tidy up to reflect the above change, and fixed an issue for some 'nil' warning console output, and some host/client sync issues with token cached data.
    So the changes have it getting closer to the X but still shifting on drop.
    Attached Images Attached Images

  6. #406
    Does it make a difference for your shifting experience whether the map is in windowed, desktop or maximized mode when you try to drop a token? Does it make a difference whether the FGU window itself is in maximized or not?

  7. #407
    Furthermore, are you sure that your token image is centered correctly? Maybe there are empty parts in the upper left corner? Please click on the token to let us see the token select circle around it.

  8. #408
    Quote Originally Posted by nephranka View Post
    So the changes have it getting closer to the X but still shifting on drop.
    Still can not replicate this, I've even added the theme to to see if it was an interaction with that. Tried window max and then desktop, and the same sort of zoom offsets you have configured. The spell token looks like the standard gareth rope spell token so if should not have any odd offsets... unless you have hand edited the graphic. ( Are you upto date with the gareth spell tokens pack, just incase he has edited the centre point ? )

    As weissrolf says, can you 'select' it so we can see the green highlight around it, which I assume will be just around it and correct as expected and not some 4 square radius circle that shows a sprite offset.

    Could you attach a zip of the campaign folder ( or DM me a link to it ), and I'll load it up and see if it gives me the same issue.

    have you tried a totally new clean with just spell tokens extension campaign, does it show the same if you do just the basic minimum. ie no modules loaded, just import the spelltokens.xml setup, and open the map and drag on from the spell tokens configuration window...

    Is it any different if you use a character sheet as the source for the rope spell ? and it is just an issue on the spell tokens configuration window ?

    As I say I can not replicate this, and I've tried from character/config and window/max/desktop and they all drop in the place I expect. ( with/without grid snap enabled. )

    The image is from the host side, did you drag on from the host, or did a player drag it on from a client and it was out of sync on the host side ?

    Thanks, Pete

  9. #409
    Quote Originally Posted by Weissrolf View Post
    Does it make a difference for your shifting experience whether the map is in windowed, desktop or maximized mode when you try to drop a token? Does it make a difference whether the FGU window itself is in maximized or not?
    No diferences.

  10. #410
    Here you go. Token selected.
    Attached Images Attached Images

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