Thread: Better Combat Effects
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August 9th, 2021, 21:36 #151
Right so since non of them have party except for PC1 the condition isn't met and the effect won't fire. REGEN didn't fire on Adalet6
REGEN fires on PC1 because it has party. SREGENS won't because that never really made sense to me why code it that way when it should just be REGEN. I can see a use case for aura though so I'll fix that.
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August 12th, 2021, 16:58 #152
All the categories Add Effect on Damage Modifiers will add the effect with 'all rolls' even if the effected added was set to roll. This has probably is due the fact that they do not relay on any roll damage. Then it would be nice, if possible, to add something expire on roll for such effects.
I have noticed that STURNRE does not end the effect at the end of your turn but instead at the end of ur next turn.Last edited by Drogo210; August 12th, 2021 at 18:33.
UTC +2
Italian DM
Italian/English Player
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August 13th, 2021, 20:59 #153
Thanks. Yes I noticed the apply to rolls weren't being respected. Look for that in the next version. I tested STURNRE and it is working as intended. It doesn't work if you apply the effect to yourself as it wasn't intended to be used that way just like SREGENS but I'll fix that as well.
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August 19th, 2021, 18:32 #154
Would you mind including some compatibility code for my Ammunition Manager extension?
For 5e, 4e, and 3.5E onAttack functions, change
toCode:Comm.deliverChatMessage(rMessage);
Code:-- bmos adding hit margin tracking -- for compatibility with ammunition tracker, add this here in your onAttack function if AmmunitionManager then local nHitMargin = AmmunitionManager.calculateMargin(nDefenseVal, rAction.nTotal) if nHitMargin then table.insert(rAction.aMessages, "[BY " .. nHitMargin .. "+]") end end -- end bmos adding hit margin tracking Comm.deliverChatMessage(rMessage); -- bmos adding automatic ammunition ticker and chat messaging -- for compatibility with ammunition tracker, add this here in your onAttack function if AmmunitionManager and ActorManager.isPC(rSource) then AmmunitionManager.ammoTracker(rSource, rRoll.sDesc, rAction.sResult) end -- end bmos adding automatic ammunition ticker and chat messaging
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August 19th, 2021, 21:26 #155
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August 19th, 2021, 21:35 #156
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August 19th, 2021, 21:52 #157
Version update 4.6
Changed effects that act on the source of the effects turn now work when the source is the same as the target
Changed - 4E onAttack to be compatible with bmos Ammunition Manager extension
Fixed 4E effect being applied from Equipped Effects would throw a script error
The apply on rolls issue is a little more complicated than hoped. Still working on that issue.
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August 21st, 2021, 07:58 #158Grand Templar
- Join Date
- Mar 2020
- Posts
- 209
Hi all!
Would it be possible to open somewhere a thread dedicated to the spell/feats/item etc coding with BCE operators?
I truly suck with this thing so thiw would be a huge help! (pretty much what was done with kent-extension-outsorce in Team Thowy channel on Discord)
What do yu think about it?
Thanks again
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August 21st, 2021, 17:57 #159
Even though I use BCE, I use a lot of other EXTs that give me tools to add in effect coding. So for me it wouldn't greatly useful nor would I want to add to it, because of this reason.
Everyone would have to be using the same EXTs (Unless you only want to use BCE coding).
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August 22nd, 2021, 19:48 #160
Version Update 2.7
Fixed a couple of issues that were triggering script errors.
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