Thread: 13A Bug Reports
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June 29th, 2021, 08:30 #211
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- Mar 2020
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I'll do some experimentation and get back to you. If we could only see the code ourselves, it would be easier to track down...
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June 29th, 2021, 14:43 #212
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I think I've isolated the problem - it seemed to be triggering the error if I had assigned an implement to attack/damage power action. When I remove those, it works fine.
I have the implement listed at the top of the window as the default one, so I hope it will still pick up the magic item bonus from there.
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June 29th, 2021, 17:23 #213
I don't fully understand your description, can you provide an example?
EDIT: I see the "Imp" box for attack/damage actions. But I can't repro the error you're seeing. An example would be helpful.Last edited by darrenan; June 29th, 2021 at 17:28.
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June 29th, 2021, 17:31 #214
Ok, I got a repro finally. I need to add some tooltips to the controls. I'm still learning how a lot of this stuff works in 13th Age and it was totally unclear to me that the "Imp" control is an index back to items on the Combat tab. I thought it was just a flat bonus field.
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June 29th, 2021, 18:36 #215
Fix has been checked in and marked for hotfix. Not sure if it will make today's update, or later this week.
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June 29th, 2021, 22:35 #216
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Thanks again!
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July 30th, 2021, 08:05 #217
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- Mar 2019
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So this week, we ran into a bunch of errors, which kind of stopped everything. So first, regular weapons work fine, and effect applying does as well, but doing any attack or damage power throws an error instead without any resolution. That happens for both GM and player. In particular, this is the error in the console log:
[7/30/2021 2:48:56 AM] [ERROR] Script execution error: [string "campaign/scripts/manager_char.lua"]:1647: attempt to index local 'nodeFocus' (a nil value)
[7/30/2021 2:48:58 AM] [ERROR] Script execution error: [string "campaign/scripts/manager_char.lua"]:1647: attempt to index local 'nodeFocus' (a nil value)
[7/30/2021 2:48:59 AM] [ERROR] Script execution error: [string "campaign/scripts/manager_char.lua"]:1647: attempt to index local 'nodeFocus' (a nil value)
I also note I get some of this in the log:
[7/30/2021 2:48:15 AM] [WARNING] Could not load script file (13th_Age) (Desktop13a) (scripts/data_desktop_13a.lua)
[7/30/2021 2:48:18 AM] [WARNING] Frame desktop contains out-of-range values in Decal.
[7/30/2021 2:48:49 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[7/30/2021 2:55:16 AM] MEASURE: RULESETS LOAD - 6.1079893 - 13th_Age
[7/30/2021 2:55:16 AM] [WARNING] font: Font (idactivefont) defined with merge attribute, but asset name does not match existing asset. [SWKTHEME_WIZARDSDESK] [graphics/graphics_fonts.xml]
[7/30/2021 2:55:16 AM] [WARNING] font: Font (idinactivefont) defined with merge attribute, but asset name does not match existing asset. [SWKTHEME_WIZARDSDESK] [graphics/graphics_fonts.xml]
[7/30/2021 2:55:19 AM] [WARNING] font: Could not find TTF font file. (SWKTHEME_WIZARDSDESK) (graphics/graphics_tabs.xml) (graphics/fonts/Open_Sans/OpenSans-Regular.ttf)
(other loadings)
[7/30/2021 2:55:40 AM] [WARNING] Frame dicetower_normal contains out-of-range values in Middle.
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July 30th, 2021, 21:35 #218
I have just pushed fixes for the 'nodeFocus' errors, the missing script file warning, and the frame out-of-range warnings. I have marked this as a hotfix since it is blocking crucial functionality so a new build should be pushed today or tomorrow. The new reported version will "v2021-07-30"
I don't own the Wizard's Desk theme, so I can't troubleshoot that one.
dicetower_normal is defined in CoreRPG and neither 4E nor 13th Age layers changes it in any way. Does the Wizard's Desk theme change the dice tower? That might be the cause of that one.Last edited by darrenan; July 30th, 2021 at 21:49.
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July 30th, 2021, 22:43 #219
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Awesome, thanks! And the Wizard's Desk theme does change the dice tower to be bigger and look different. That didn't seem to cause any errors at least, but thought I would mention it.
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February 12th, 2022, 19:01 #220
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- Sep 2019
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Hi! Question: In the 13th age ruleset, it's not possible to drag and drop classes on top of the character sheet. I guess It's a bug, o maybe that's how it's supposed to work, but I find it weird. Does this happen to anyone else?
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