Thread: Better Combat Effects
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July 22nd, 2021, 14:23 #111
Try it again. I updated the description to include a link to this thread. Unfortunately when you do that the whole thing gets taken down pending approval. I did it this morning to minimize just this. It’s back up now so try it again. Sorry for the inconvenience
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July 23rd, 2021, 11:15 #112
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It would be helpfull to include some more descriptions for pathfinder also.
You might not play pathfinder, but we can help with that.
Ongoing saves. The [ability] can be fortitude, reflex or will in pathfinder.
The [SDC] does not work in pathfinder, but maybe @bmos knows if there is something like that for pathfinder?
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July 23rd, 2021, 13:29 #113
I’d be the first to admit more examples for everything would be helpful and Pathfinder especially so since right now there is essentially none that are specific for that ruleset. If you or anyone comes up with examples of things that BCE was useful for I’d be happy add it to the documentation.
As for as the SDC tag, if you can send me a spellcaster pregen I can probably figure out a solution
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July 23rd, 2021, 13:54 #114
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July 23rd, 2021, 16:46 #115
I have noticed that SAVES or SAVEE does not recognized the source of save. I was trying to combine this extension with Kent Adavanced Save (ADVTYPE: poisoned) without success.
Same for ADVSAV: ability
Maybe this is something really complicate to code, if even possible, anyway I'd like to point it.
BTW I love this extension!
The use of SAVEA:
I read this can be used for AURA for example but I test to apply effects or damges on attack that require a save for example the GHOUL attack and I wanted to share with the community.
Exemple (Create two effects)
Ghoul Claws; SDMGADDT: GOTU
GOTU; Paralyzed; SAVEA: CON 10 (R)
Apply the Ghoul Claws on the Ghoul token on CT and when you damage a creature the target will roll a save against CON 10 if it fail the effect will be appliedLast edited by Drogo210; July 23rd, 2021 at 17:20.
UTC +2
Italian DM
Italian/English Player
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July 24th, 2021, 08:36 #116
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July 24th, 2021, 13:58 #117
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does this conflict with https://www.fantasygrounds.com/forum...dler-extension
and is it preventable
they both use STACK as an operation and the Mirror Image extensions is very useful...Last edited by Zygmunt Molotch; July 24th, 2021 at 14:11.
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July 24th, 2021, 14:46 #118
Thanks for the information. Is the spell casting stat in parseable text somewhere on the character sheet?
This sounds like a bug. I'll take a look at it and get a fix in.
Yes an exported character with spells. I'm not yet sure how to determine the spellcasting stat
It is quite possible but preventable. I'll take a look at it on my end to make sure it isn't matching on STACK with a :
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July 24th, 2021, 20:58 #119
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I do not know why, but it works with mirror image extension, they both use STACK, but in a different way. Or maybe it is random that they work together.
And I attached a character sheet with spells in this post. I tried to make it with easy to read spell descriptions that tells you what it does + some actual spells from pathfinder.
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July 24th, 2021, 22:42 #120
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