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  1. #331
    Thanks @Paul!

    I'm loving the ruleset so far! I figured out most of the possible effects by now, but there is documento i can check with all the possibilities?

  2. #332

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    @Bretwulf,

    The best document for the way effects work, and large parts of the ruleset, is actually the guide from the 40k Multiset. Link below.

    https://www.fantasygrounds.com/forum...ltiset-Ruleset

  3. #333
    EDIT: removed
    Last edited by Bretwulf; June 24th, 2021 at 18:40.

  4. #334
    Help please.
    How to put the correct damage bonus in FGU?

    The roll dont push the bonuses for weapon. The WS in Combat window, dont match of the main WS too.

  5. #335

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    The damage bonus from strength the weapons is automatically figured. Any additional bonus is placed in the field next to the damage die, " 1d10 1". Look next to the 1d10 there is a text field. Write in the mod there.

    The WS in the Combat window/weapons list is modified based on weapon proficiency and talents. It won't match the base WS in all cases.

  6. #336
    Quote Originally Posted by Paul Pratt View Post
    The damage bonus from strength the weapons is automatically figured. Any additional bonus is placed in the field next to the damage die, " 1d10 1". Look next to the 1d10 there is a text field. Write in the mod there.

    The WS in the Combat window/weapons list is modified based on weapon proficiency and talents. It won't match the base WS in all cases.
    Capturar.PNG

    Look, the bonus push the STR correct, but dont the 1 for talent. I put manually dont work too.

    Sorry my english, i'm brazilian.

  7. #337
    Quote Originally Posted by phillgamboa View Post
    Capturar.PNG

    Look, the bonus push the STR correct, but dont the 1 for talent. I put manually dont work too.

    Sorry my english, i'm brazilian.
    Ah, yeah that weapon info is just for reference (I think). What you need to do is put a 1 in the box. Same one where the -3 is.
    Attached Images Attached Images

  8. #338
    Quote Originally Posted by Xydonus View Post
    Ah, yeah that weapon info is just for reference (I think). What you need to do is put a 1 in the box. Same one where the -3 is.
    Dont work.

  9. #339
    Using the latest pak version from the first post?

  10. #340

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    @phillgamboa,

    It appears you are modifying the weapon itself to add a +1 permanent damage bonus. To do this, you must create a new item in your item library and then drop that back into the characters trappings (gear) list. It will equip automatically and have the bonus you are after. You can not modify the weapon details and have the weapon list automatically update.

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