Thread: PFRPG Disease Tracker Extension
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May 19th, 2021, 17:32 #141
- Join Date
- May 2016
- Posts
- 167
Hello Everyone,
With the bug causing all the saves to roll at once, is there a workaround you all are using? I know bmos is working on that, but I see people talking about using it in the mean time. Am I missing something? Is there a way to use the extension with out the 'all rolls' issue popping up? Thanks!
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May 19th, 2021, 17:34 #142
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May 19th, 2021, 17:48 #143
- Join Date
- May 2016
- Posts
- 167
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June 8th, 2021, 01:24 #144
- Join Date
- Apr 2020
- Posts
- 71
Found a bug on Skull Ripper Poison, it's once per round, not once per minute. I shall now proceed to flog myself.
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June 8th, 2021, 02:08 #145
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July 13th, 2021, 20:37 #146
Using the most recent versions of Maladies Library, as well as PFRPG Malady Tracker, none of the automation features work whatsoever. I'm not sure if the Frequency/Onset/Duration are supposed to be effected by the Clock Adjuster extension, but the Save roll button puts out an error (I have the logs compiled), the "Raise Duration by 50%" does nothing, and the "Raise Save DC by 2" button is the only one that works. I thoroughly enjoy this, I exclusively use the "Diseases" records library to create and store disease effects, giving the players use of the automation as well would be game-changing. Thanks for all the work you've openly given to the community!
Trying to turn this from a hobby to a career.
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July 13th, 2021, 20:43 #147
If you read the v2.7 changelog, you'll see that some of this is intentional. However, the errors obviously are not and I will take a look at fixing them
If the ClockAdjuster integration was working for you, stick with v2.6.
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July 13th, 2021, 21:03 #148
Malady Tracker v2.7
* Disable automatic rolls since they are not working correctly.
* Code improvements and potential script error fixes.
Click here to see raw code changes
Malady Tracker v2.8
* Fix roll saving throw button
* Hide auto-roll toggle since this feature is now disabled
* HOTFIX: Fix chat poison chat message not showing secondary effect (primary effect was being used twice)
Click here to see raw code changesLast edited by bmos; July 13th, 2021 at 22:13.
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July 13th, 2021, 21:26 #149
Thank you for the expedient reply. The fix to the Save roll button worked like a charm. The only issue I see now is the Chat window output simply duplicates whatever text you have in the "Primary" and "Secondary" fields. Just a nitpick.
Thanks again!
FG disease error.jpgTrying to turn this from a hobby to a career.
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July 13th, 2021, 22:13 #150
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