Thread: CoreRPG Wound Overlay
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April 15th, 2021, 09:55 #41
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Setting a minimum size of 1 grid (usually 5") might be the easiest solution. If I understand correctly then line 46 is the culprit, because 0*1=0:
Code:woundWidget.setSize(math.floor(tokenWidth*1), math.floor(tokenHeight*1));
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April 16th, 2021, 20:15 #42
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Is there an option already to keep death symbols on the map when their respective tokens are deleted from CT? With the "remove all" button now in place that would be very useful.
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April 17th, 2021, 13:52 #43
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April 30th, 2021, 12:12 #44
The extension works within the Pathfinder 2e ruleset. Thank you!
Ultimate License holder Unity & Classic.
Currently GM'ing Homebrew Pathfinder 2.
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May 1st, 2021, 22:13 #45
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I keep getting this error:
[ERROR] Script execution error: [string "scripts/token_overlay_manager.lua"]:26 attempt to index a nil value
I've loaded both the CoreRPG and MoreCore ruleset and get the same error
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May 2nd, 2021, 06:09 #46
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June 20th, 2021, 15:52 #47
Not sure why, but since the last FG update, the blood splatter in PF2 is behaving odd on the NPC tokens but not players. New campaign and with no other extensions loaded. PF2 ruleset 18e.1
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June 20th, 2021, 18:18 #48
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June 20th, 2021, 18:59 #49
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Problem is that tiny creatures have size 0. Any other size (even 0.1) will work.
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June 21st, 2021, 13:35 #50
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