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April 15th, 2021, 13:33 #291
- Join Date
- Oct 2020
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- 11
Issue with Little Trouble in Big Absalom Module
Hi,
I was hoping to run this next week to introduce some players and myself to the Pathfinder 2e system but there is an issue with the kobald garden maps. The encounters are split between the GM and PC maps and when I try to add encounters to the combat tracker from either map, I get an error about the linked module. The basement maps seem fine.
Thanks.
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April 15th, 2021, 13:50 #292
Sorry you're having an issue with the encounters for the Kobold Garden. As a work around to the module message, before the product dev fixes the issue, you can click the "Placement" check mark in each encounter so that the token is displayed (i.e. the check/tick changes to the base token). This removes the placement on the map, but allows the encounter to be added to the combat tracker - then you can drag/drop the token from the combat tracker to the PC Map.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 15th, 2021, 14:08 #293
- Join Date
- Oct 2020
- Posts
- 11
Thanks for the workaround suggestion. I will try that.
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April 28th, 2021, 20:12 #294
- Join Date
- Apr 2020
- Posts
- 48
In Abomination Vaults: Ruins of Gauntlight. Shouldn't the alcove in area D19 be hidden as mentioned in the story entry? Perhaps another secret door or something? Otherwise the very visible alcove makes it quite obvious that something should be there.
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May 1st, 2021, 18:02 #295
The Slithering
- In part 1, most of the encounters, I've had to use slimes/oozes/etc. from the Bestiary as some of the attacks are not parsed correctly or special abilities.
- Khalibi Caravan House - A3, A6, A9 are not locked on the map by default, not sure if you can export that way, but I had issues with players opening them and had to lock manually.
I'm sure I'll have more as we progress.
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May 1st, 2021, 21:35 #296
Acknowledged, thank you for the report, Eru. This will get put into the queue for update in the very near future (likely within a week or two).
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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May 2nd, 2021, 02:10 #297
The Fall of Plaguestone
On the map Spite's Cradle the 2 doors (one double and one single) leading into the keep (I5, I8) are unlocked.He says gods like having an atheist around. Gives them something to aim at.
Terry Pratchett [RIP] - Small Gods
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May 2nd, 2021, 04:25 #298
Hi Farnaby,
Thanks for reporting. Unfortunately, the occluders for this one was done by a community volunteer when FGU went live. There are more problems with it than just a couple of unlocked doors (i.e., missing door and wall occluders for areas I10-I11). I also found a door for area F5 that should have been locked. These have all been fixed and checked in. They will be pushed into the LIVE system on Tuesday, May 11th.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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May 2nd, 2021, 06:21 #299
Cool, good to know. I'll have to correct the I10-I11 manually as my next game is May 9th.
He says gods like having an atheist around. Gives them something to aim at.
Terry Pratchett [RIP] - Small Gods
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May 5th, 2021, 22:04 #300Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
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