Thread: AD&D 2E Ruleset Tips
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April 12th, 2020, 22:09 #81
Go into the weapon entry on the Actions tab, change the speed factor on the 2-handed version of the entry to be 3 lower than normal.
Capture1.JPGLast edited by JohnD; April 12th, 2020 at 22:12.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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April 12th, 2020, 22:54 #82---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 13th, 2020, 00:06 #83
- Join Date
- Mar 2018
- Location
- Texas
- Posts
- 3
JohnD, that's what I needed, thank you. Celestian, I think I hadn't explained well where I was in the process. Thanks!
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May 6th, 2020, 19:12 #84
Seen a couple questions related to the chat language feature, here is how it works in the 2E ruleset.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 10th, 2020, 15:49 #85
Resize a map scale to 5 ft.
If you'd like to change the scale of a map from 10ft to 5ft here is how I do it.
This map has a grid size of 50 pixels. To make the squares 5ft we cut that in half to 25. Then we adjust the unit measurement from 10ft to 5ft.
This is the FGC process:
To start the process right click on the map in the area you'd like to use as a measurement (in most of my maps I place a black square that is the grid alignment box). Remove the existing grid and then re-draw the new one.
FGU is almost exactly the same except they use a different grid sizing overlay.
Last edited by celestian; August 10th, 2020 at 16:32.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 10th, 2020, 22:46 #86"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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February 26th, 2021, 17:16 #87
Since I've seen a few question on this...
Here is how you switch between Menu buttons and the bar. Changing the Menu/bar settings requires a /reload or restart to take effect.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 25th, 2021, 16:18 #88
The upcoming Vision/Lighting features in FGU have been added to the 2E ruleset and can be tested now if you enable the "Test" channel.
Do not open a current campaign and backup your files before testing!
Characters with vision option in settings (from racial choices typically) will now automatically be added to their vision when their token is placed on the map. I've also added "effects" to the PHB so that you can add the various types and ranges of vision (and lighting) to a token.
Various monsters in the MM descriptions indicate they have infravision so I've added options to those. In the case of creatures, the "Special Defenses" field can now contain a vision type as well and it will be included on the token when placed on the map.
The strings used in senses (pc) or special defenses (npc) would be "visionType" and the range. So "Infravision 30" would give the pc or npc 30 feet of infravision that has a light "orange" hue. There is also blindsight which gives a "blue" hue to the vision area. Truesight is another type that gives vision in the range in the true color.
The documentation for the general FGU vision and lighting can be found here:
Lightning:
https://fantasygroundsunity.atlassia...aps+and+Tokens
Vision:
https://fantasygroundsunity.atlassia...Vision+on+Maps---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 27th, 2021, 21:41 #89
- Join Date
- Sep 2015
- Posts
- 50
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April 28th, 2021, 01:06 #90---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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