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  1. #571
    MrDDT's Avatar
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    Quote Originally Posted by Raven Darkstone View Post
    Hello, I am using this for unique weapons in my game. I set up a weapon that deals additional damage if it is a fiend or undead using [IFT: TYPE(fiend, undead); 1d4 radiant] works like a charm, but when the PC uses another weapon, it still applies the additional damage. Attachment 45862
    Did I type something wrong where it would assume this was a global/universal effect vs. an item effect
    Did you click "Action only"?

  2. #572
    I did not even notice that (going to have to do that with all my created weapons). Once I did that, the effect only worked when i used the weapon. Many thanks MrDDT :-)

  3. #573
    Is it possible to have an effect for a item poison ( half damage if succeful save ? )
    Ultimate Licence 4.0.10
    French Player
    Using FG since September 2016, FGU since Septembre 2020
    with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
    Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
    Dice Color Changer, Local Dice Tower

  4. #574
    Quote Originally Posted by Smoltok View Post
    Is it possible to have an effect for a item poison ( half damage if succeful save ? )
    Effects can't apply additional effects.

    You want a power that applies the effect. That will depend on your ruleset.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  5. #575
    Ok through power therefore ! Thanks !
    Ultimate Licence 4.0.10
    French Player
    Using FG since September 2016, FGU since Septembre 2020
    with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
    Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
    Dice Color Changer, Local Dice Tower

  6. #576
    This is fantastic! Thank you so much for this. I'd be happy to throw you a few bucks if you publish this extension to DM's Guild.

  7. #577
    Quote Originally Posted by Hjorimir View Post
    This is fantastic! Thank you so much for this. I'd be happy to throw you a few bucks if you publish this extension to DM's Guild.
    Glad you found it useful I do what I can.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  8. #578
    I have to concur! This is one of the extensions I would say is a requirement for me and my group. Thank you!

  9. #579
    Does this ext work with the current version of FGU?

  10. #580
    MrDDT's Avatar
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    Quote Originally Posted by TXCBoy36 View Post
    Does this ext work with the current version of FGU?
    Yes

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