Thread: The Witcher TRPG ruleset
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April 9th, 2021, 17:14 #51
- Join Date
- Jun 2017
- Posts
- 39
Hello,
First of all, I would like to thank to the creator of the ruleset for the great work he did. I would like to ask if there will be an update to fix it after the core rpg update?
thank you
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April 11th, 2021, 04:31 #52
- Join Date
- Aug 2008
- Posts
- 5
This looks super promising, but I am also curious if there are is an update is in the works to address the errors from the coreRPG update.
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April 19th, 2021, 14:08 #53
Hi All,
I was hoping to look into this last week but didn't find the time, I'll be looking into it tonight. As I didn't create this ruleset I won't be able to update the first post, however I will send them a push request and add the updated extension in my own post.
EDIT: There's a hotfix in the repo, so looks like it's all been done, see more here:
https://github.com/Althea21/witcher_fg_ruleset/releases
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 20th, 2021, 20:27 #54
I tried to report this on Github but I got annoyed with the stupid dice puzzle verification puzzle to sign up because I'm on my phone but it seems like it might not be compatible with the Unity version of Fantasy Grounds. When I load up a new campaign with no extensions I get a few error messages.
[ERROR] framedef: Could not find image file (graphics/frames/blank.png) for frame (shortcuts).
[WitcherTRPG] [graphics/graphics_frames.xml]
[ERROR] framedef: Could not find image file (graphics/frames/blank.png) for frame (windowtitle).
[WitcherTRPG] [graphics/graphics_frames.xml]
[ERROR] framedef: Could not find image file (graphics/frames/blank.png) for frame (tabs).
[WitcherTRPG] [graphics/graphics_frames.xml]
[ERROR] framedef: Could not find image file (graphics/frames/blank.png) for frame (imagebox_header).
[WitcherTRPG] [graphics/graphics_frames.xml]
[ERROR] icon: Could not find image file (graphics/frames/blank.png) for icon (tabtop).
[WitcherTRPG] [graphics/graphics_icons.xml]
[ERROR] icon: Could not find image file (graphics/frames/blank.png) for icon (ct_passive).
[WitcherTRPG] [graphics/graphics_icons.xml]
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June 6th, 2021, 04:45 #55
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 58
This is amazing work! Thank you to all those who have put time it. If this is still actively being worked on, will there be refocused efforts for Unity due to the announcement of FGC support ending? It would also be great to take advantage of LOS, lighting, etc.!
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June 18th, 2021, 17:43 #56
- Join Date
- Mar 2020
- Posts
- 1
Many thanks for all the work that has been put in, I was just wondering is this for unity or classic FG, also is there plans to maybe release this as a full ruleset in the future
Regards
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August 29th, 2021, 20:55 #57
- Join Date
- Apr 2013
- Posts
- 86
Quick question, using FG classic we cannot seem to drag a roll into the tower to roll it secretly from the skills tab on the character sheet, when we move our cursor it just automatically rolls it. Is there any solution for it?
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August 29th, 2021, 23:56 #58Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 30th, 2021, 00:06 #59
- Join Date
- Apr 2013
- Posts
- 86
I mean, when I as a player or my gm, clicks on the skill total/the roll field, and attempts to drag it towards the tower to roll a secret roll, as soon as the cursor leaves the roll field, the roll is rolled openly in the chat. It happens with all of us for some reason.
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August 30th, 2021, 00:12 #60Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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