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March 7th, 2021, 02:18 #121
Sorry, I do not. I have been doing what you are doing for a new campaign. I'm "converting" the Edge of the Empire starter adventure as a short introduction for my DnD group. I'm also looking at some old Star Wars D20 modules as possible sources. They are much closer to how the SW5e would work and should be easier to convert.
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March 7th, 2021, 02:27 #122
- Join Date
- Jul 2020
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- 8
If you are doing Edge of Empire stuff conversion, i'd be interested in maybe doing a file swap of the Age of Rebellion stuff I am doing for it, when it is done of course....I am sure that either adventure would work for us using your original game system files. Maybe we can take turns cranking out adventures based on the older stuff too... If I get to adding any more NPC's from Fisto's I will include them too.
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March 16th, 2021, 21:09 #123
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- Jul 2020
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- 8
Pico, with the updates to the SW5e PHB that were published today.... are those going to be implemented in an update for your modules? or are you too busy converting previous version adventures to tackle this right now? converting my own adventures i have found it a little daunting as well as time consuming, so i would certainly understand not being available to update the module at the moment.
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March 16th, 2021, 21:15 #124
The SW5e PHB was announced to be "final" early in 2020 and would only have corrections and typo fixes.
This was obviously not the case, and they have pretty much rewritten every class, background, spell and even equipment since it was "final".
This is why my work has a download link to the PDF that matches what I've got in my module.
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March 17th, 2021, 01:42 #125
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- Jul 2020
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- 8
Good enough for me....
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April 17th, 2021, 11:21 #126
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- Sep 2020
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- 1
Excited to try this!
I was hoping for something like this! I’ve been using FG for a bit now and would love to run a Star Wars based campaign even if it wasn’t official, just something to bounce basic attributes against and some NPCs ideas, so this is perfect! Thanks for leaning forward and doing this!
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April 17th, 2021, 17:17 #127
I hope you can find it useful and create an enjoyable game.
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April 23rd, 2021, 02:48 #128
released update 3.0.10 of main module.
More spells have usable effects to make FG automated combat easier.
The character wizard should work to select Race, Class, Background and stat adjustments. But, Starting equipment and background bonus proficiency/equipment/money are not selected or added. Do it manually. Also, any inventory, spells, or feats are not tested to work yet.
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May 19th, 2021, 11:38 #129
- Join Date
- May 2020
- Posts
- 11
Hi Pico,
First off, thank you very much for creating and maintaining this brilliant extension.
I have recently upgraded Unity to Version 4.1.1 (2021-05) and since then have been unable to roll skill/ability checks. I grab the value from the character sheet then get the below error in the log. The roll doesn't happen and just the value of the ability is put in the chat. This also happens for Party Sheet rolls.
"[5/19/2021 12:37:32 PM] [ERROR] Script execution error: [string "scripts/manager_action_check.lua"]:41: attempt to index global 'ActorManager2' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)"
I have tried this on a fresh campaign and I have downloaded the latest version of the EXT and MOD files from the Git hub page, this does not change things. This also doesn't happen on a Standard (fantasy) D&D5e campaign so I think it is related to the SW5E extension.
Is this something that is known about?
Kind Regards,
Ritchie
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May 19th, 2021, 23:06 #130
Thanks Ritchie887
I am able to create a test game in 4.1 and all these seem to work.
Another check is make sure you deleted the old extension and/or module. They have different file names because of version numbers. So, downloading doesn't necessarily overwrite.
Make sure the old SW5e Supplement module is DELETED.
Finally, to make sure something else isn't interfering, when loading the campaign, make sure only the SW5e extension is selected and the SW5e module is the only think loaded. The last big update caused a lot of problems in this and many other extensions. But, so far, I'm not seeing any issues.
Update: On one of my computers I had an old SW5e campaign with some characters rolled up by some friends... I upgraded it to 4.1 and did not see any issues.
This reinforces the theory that it must be some sort of interference from another extension or module.
Sorry, but I can't think of any other things to try.Last edited by pico; May 19th, 2021 at 23:14.
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