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  1. #111
    This looks amazing! Really great work with the color choices and iconography.

    Just today I finished work on a dark theme for my own ruleset, so I know how much work it is. If you would like a second set of eyes for the more ingrained XML/Lua stuff I'd be happy to help, but you're doing a stellar job as is. Definitely going to be using this in the future.

  2. #112
    You need to change the language choice color. Eggshell on white is hard to see
    FG License: Unity Ultimate License
    Timezone: -5 EST/EDT

  3. #113
    Quote Originally Posted by Saagael View Post
    This looks amazing! Really great work with the color choices and iconography.

    Just today I finished work on a dark theme for my own ruleset, so I know how much work it is. If you would like a second set of eyes for the more ingrained XML/Lua stuff I'd be happy to help, but you're doing a stellar job as is. Definitely going to be using this in the future.
    Thank you very much. I will contact you in regard of the coding stuff

    Quote Originally Posted by MyGivinOpinion View Post
    You need to change the language choice color. Eggshell on white is hard to see
    Yeah, this is a known issue (see main post on page #1). I need to figure out how to change the background color for dropdown menus, as this is not defined by a graphic asset. Must be somewhere in the .lua code or hidden inside an .xml.
    In case you know where to find this, I'd be happy to fix it asap.


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

  4. #114
    don't I wish! i'd throw it out right away if I did. I LOVE everything else this extension offers!
    FG License: Unity Ultimate License
    Timezone: -5 EST/EDT

  5. #115
    Quote Originally Posted by SirMotte View Post
    Thank you very much. I will contact you in regard of the coding stuff



    Yeah, this is a known issue (see main post on page #1). I need to figure out how to change the background color for dropdown menus, as this is not defined by a graphic asset. Must be somewhere in the .lua code or hidden inside an .xml.
    In case you know where to find this, I'd be happy to fix it asap.
    Take a look at graphics/graphics_frames.xml in CoreRPG; there is <framedef name="combobox_list"> pointing to graphics/frames/combobox_list.png that ought to do the trick (maybe need combobox_scrollbar as well).
    Last edited by MeAndUnique; April 13th, 2021 at 20:27.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #116
    For the CT's "Applied by", in CoreRPG's ct/template_ct.xml there is <template name="string_ct_effect_source">.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #117
    Quote Originally Posted by MeAndUnique View Post
    Take a look at graphics/graphics_frames.xml in CoreRPG; there is <framedef name="combobox_list"> pointing to graphics/frames/combobox_list.png that ought to do the trick (maybe need combobox_scrollbar as well).
    Quote Originally Posted by MeAndUnique View Post
    For the CT's "Applied by", in CoreRPG's ct/template_ct.xml there is <template name="string_ct_effect_source">.
    Here to save the day again? Awesome, thank you very much!


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

  8. #118
    Also, there are some modifiers on the Main PC tab that could use some love. You get these with Ctrl+MouseWheel over the value and they look to interact with the following in CoreRPG:
    graphics/graphics_icons.xml: <icon name="tempmod" file="graphics/icons/tempmod.png" />
    graphics/graphics_frames.xml: <framedef name="tempmodsmall"> and <framedef name="tempmodmini">

    CS.png
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #119
    Quote Originally Posted by SirMotte View Post
    Here to save the day again? Awesome, thank you very much!
    More than happy to help! This theme is a staple in my games
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #120
    Quote Originally Posted by MeAndUnique View Post
    Also, there are some modifiers on the Main PC tab that could use some love. You get these with Ctrl+MouseWheel over the value and they look to interact with the following in CoreRPG:
    graphics/graphics_icons.xml: <icon name="tempmod" file="graphics/icons/tempmod.png" />
    graphics/graphics_frames.xml: <framedef name="tempmodsmall"> and <framedef name="tempmodmini">

    CS.png
    Whoops, didn't know about those. Nice, will be fixed with the next update .


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

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