Thread: Ikael's miscellaneous extensions
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May 15th, 2020, 05:23 #31
had a friend ask about seeing the actual rolled results just the other day. I am surprised this isn't actually an option in the ruleset itself. Thanks for this!
i3ullseye
~ You're pretty good, but me? I'm magic!
Ultimate License holder
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April 5th, 2021, 15:03 #32
I have installed the Defeated Markers Addon Sampler, but there are no additional options for NPCs defeated icons (I copied a NPC and edited it, the drop down is the default list). Does it only work for "new" npcs?
Got a Bug - Click & FOLLOW the procedure here, it will save time
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August 23rd, 2021, 22:13 #33
- Join Date
- May 2019
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- Dorking, United Kingdom
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Published a version of the Trait Roll Details with the Tower working in the Forge
https://forge.fantasygrounds.com/shop/items/196/view
All feedback more than welcome
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October 9th, 2021, 20:09 #34
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- Aug 2020
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Thank you very much
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June 5th, 2022, 23:00 #35
Players view of Combat Tracker on Character with 3 Fear, Wounds and 2 Fatigue
FP1.png
GM view of Combat Tracker (working as expected)
FP2.png
Only found out when my players told me it was showing incorrect information (it shows Wounds in the Fatigue box and Fatigue in the Fear box and doesn't show Fear at all)Got a Bug - Click & FOLLOW the procedure here, it will save time
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July 29th, 2022, 18:00 #36
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- Aug 2020
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July 29th, 2022, 21:09 #37
In the original extension, this new feature only applies to items (not to weapons/armor) but it would be relatively easy to replicate that feature to weapons, armor and vehicles, however you would need to know how to code that. You are free to use that extension codebase for whatever purposes you want.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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July 30th, 2022, 02:49 #38
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- Aug 2020
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thank you. with a little change to updated_record_item.xml I got it to work for weapons, however, I was getting an error from line 16. taking that line out removes the error, but I am sure that is not the design... anyway. thank you for the extension. applying it to weapons fits right in with the Dark Sun thing I am doing...
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August 9th, 2022, 22:28 #39
Ganging Up: Exclude Inactive Combatants appears to be breaking combat and throwing this error. Disabled it and normality resumes
Discord bug report: https://discord.com/channels/2745828...65783755153438Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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August 9th, 2022, 22:31 #40
Ganging Up: Exclude Inactive Combatants appears to be breaking combat and throwing this error. Disabled it and normality resumes
Discord bug report: https://canary.discord.com/channels/...65783755153438
unknown.pngGot a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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