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March 8th, 2021, 08:15 #531
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March 8th, 2021, 09:33 #532Warrior-Priest
- Join Date
- Nov 2018
- Posts
- 55
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March 8th, 2021, 21:16 #533
Is there an equivalent of this for 3.5/PFRPG? If not, @celestian would you mind if I potentially took a stab at converting this at some point? With all due credit to yourself big and bold, of course. I'm not spotting any obvious copyright/licensing in your extension and certainly don't want to step on any toes. Though if I DID convert this to 3.5, I've love to open source it under MIT.
Also, I've been led to believe there's not a way for worn items to actually affect the stats of characters, as in if a character with a strength of 14 were to put on a Belt of Giant Strength +4 and then look at their strength stat on the character sheet, for it to actually be reflected as 18. As far as I'm aware, the effects are only calculated into rolls and the like. Is my belief correct there?
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March 8th, 2021, 22:09 #534---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 8th, 2021, 22:44 #535
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March 12th, 2021, 14:59 #536Zealot
- Join Date
- Apr 2020
- Posts
- 78
Sorry to bother you Celestian but I was wondering whether there is a way to have a CURSED items not being removable by the player ? I thought I had seen it somewhere but can't remember.
Basically an effect that would be invisible and that would mark an item as cursed. Once equipped, player wouldn't be able to unequip.
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March 12th, 2021, 17:34 #537
That's not an option with this ext.
I use another ext for that. Called Equipped Effects.
Equipped-Effects-Fantasy-Grounds-Unity
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March 12th, 2021, 18:14 #538---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 12th, 2021, 19:37 #539Patriarch
- Join Date
- Apr 2020
- Posts
- 301
While it's a little premature, celestian, I have to say that you have given the gift that keeps on giving! With the new test build, tossing an effect onto a lantern, torch, candle (i.e. LIGHT: 30 lantern) and having the player equip it in the inventory gives them the appropriate light effect. Can't wait for this to go live (and then go into all the bloody items I have to worry about that should work this way!).
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March 13th, 2021, 07:03 #540---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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