Thread: CoreRPG Combat Enhancer
-
February 21st, 2021, 22:36 #21
I just split this into two extensions, but please see Bug Reporting for the CoreRPG Wound Overlay extension. It sounds like you're using FGC, which I'm not supporting with this extension.
-
February 21st, 2021, 22:38 #22
-
February 21st, 2021, 22:44 #23
Patriarch
- Join Date
- Feb 2017
- Location
- the seaside, UK
- Posts
- 447
I think that entries in the options menu are always welcome, in my opinion. It allows adjustment, or even the ability to turn off functionality, if there are any issues, or you find your players do or don't like the change to gameplay, without having to relaunch the game. That's just my opinion though, obviously.
Thanks for all your work.
Cheers,
Simon
-
February 21st, 2021, 23:29 #24
You're a champ!
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
-
February 22nd, 2021, 01:42 #25
My bad. I didn't think you'd ever see the Zoom To Fit button when there were tokens on the map. Apparently I was wrong in that. I filed an issue and will move that over when I get a chance.
-
February 22nd, 2021, 19:46 #26
Thank you for this! I've really missed the 5e Combat Enhancer functionality. This brings some of it back.
Fantasy Grounds Unity Lives! Good job, Smiteworks!
-
February 22nd, 2021, 20:04 #27
Sure! I did split this into two extensions and deprecated this version. There's already been some improvements on the Wound Overlays, so I'd recommend you delete this version and head over to these threads to get the current releases of each:
CoreRPG Combat Highlighter
CoreRPG Wound Overlay
-
February 23rd, 2021, 19:28 #28
- Join Date
- Apr 2020
- Posts
- 5
daddyogreman thanks for this, my group had been using 5e enhancer until it broke recently, and this gets us back in the game. We do however have a very vertical game where being able to scroll a height number to our liking was pretty essential. Do you know of anything we could use to replace this feature? Anyway thanks for putting this together!
-
February 23rd, 2021, 19:43 #29
Patriarch
- Join Date
- Feb 2017
- Location
- the seaside, UK
- Posts
- 447
Does this do what you need? I don't use it but remembered seeing this tread earlier. Note that you need to use Bmos's tweak (as stated in the link's first post) to run with the new FGU update.
https://www.fantasygrounds.com/forum...n-Height-label
Cheers,
Simon
-
February 23rd, 2021, 19:50 #30
It's on my list to make a minimal height indicator extension for CoreRPG, but I don't have one yet.
Also note I split this extension into two extensions and deprecated this version of it. A bit of work has been done on both of them since then that isn't reflected in this one.
CoreRPG Combat Highlighter
CoreRPG Wound Overlay
If you want to stay up to date on the few bugs and whatnot I've fixed, I recommend deleting this version and switching over to those two.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks