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February 21st, 2021, 11:51 #31
bmos - The first post refers to version 1.7 but it looks like 1.6 is the latest version of this extension
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February 21st, 2021, 22:53 #32
Thanks! It was a typo. v1.6 is the latest version.
EDIT: v1.7 now exists for real
It simplifies creating NPCs via copy/paste since you can skip dragging in spells. just copy/paste spell names into blank spell name fields and skip the details. They will be added when you add NPC to combat tracker.Last edited by bmos; March 3rd, 2021 at 23:09.
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March 6th, 2021, 01:33 #33
- Join Date
- Oct 2019
- Posts
- 29
I can't seem to get this to work for me. I have PFRPG - Spellbook.mod in my modules directory, I've activated the extension on load. I replicated exactly what you demonstrate in your video (literally took the same NPC from bestiary 4) and it doesn't work. I'm relatively new to Fantasy Grounds, I'm likely doing something wrong. Any ideas what I need to do?
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March 6th, 2021, 02:32 #34
Are you using any other extensions?
It should be as simple as loading the extension and then dragging an NPC into the combat tracker.
After adding the NPC to the combat tracker, open the NPC sheet from the link shown in the combat tracker and look at the spells tab for actions.
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March 6th, 2021, 02:33 #35
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March 6th, 2021, 02:39 #36
- Join Date
- Oct 2019
- Posts
- 29
Just tried testing with all other extensions unloaded and still no effect. Just to be sure I'm doing this correctly, my path for the mod file is: SmiteWorks\Fantasy Grounds\Module Data\modules
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March 6th, 2021, 02:46 #37
- Join Date
- Oct 2019
- Posts
- 29
I realized that I hadn't actually loaded the module in the Data Module Activation (thought I had lol).... Sorry, rookie FG user mistake! Thanks for the support though, you mods are awesome! I'm going through adding them all, really great stuff.
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March 6th, 2021, 03:12 #38
Glad you're enjoying them
I found an issue in v1.7.
Some spells would generate a script error. It seems this would occur with spells that had no actions to start with.
Code:Script execution error: [string "scripts/upgradespells.lua"]:58: getValue: Invalid parameter 1
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March 6th, 2021, 13:30 #39
- Join Date
- Mar 2020
- Posts
- 31
As recently we talked in CreatureGen
I've compiled list of suffixes to spells that should be ignored, based on SLAs, Spells Known and Prepared from https://docs.google.com/spreadsheets...8c/edit#gid=0:
Abbreviation - Book
UM - Ultimate Magic
APG - Advanced Players Guide
OA - Occult Adventures
UI - Ultimate Intrigue
ISWG - Inner Sea World Guide
UW - Ultimate Wilderness
ARG - Advanced Race Guide
HA - Horror Adventures
UC - Ultimate Combat
MA - Mythic Adventures
ACG - Advanced Class Guide
AP75 - Adventure path #75, exists only once in this excel so might be problem with excel.
MC - Monster Codex
D - Domain
M - Mythic variant of a spell
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March 6th, 2021, 16:39 #40
I don't think I can do D or M because there are spells that do actually use those capital letters in their name.
I'll include this in my next update or you can just download the github repo as a zip and rename the extension to ext.
Regarding the APXX notation, I could have it remove the capital letters AP followed by any number of digits. Sound like a good idea?
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