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February 11th, 2021, 15:26 #1
Deadlands: The Weird West - Feedback/Questions/Updates
This will be the "official" thread to discuss Deadlands Weird West. Patch notes will be posted to this thread as well.
Deadlands Weird West:
Player Guide
Marshal Guide
Deadlands Weird West Companion:
Player Guide
Marshal Guide
Plot Point Campaign (The Horse Eater)
Horror at Headstone Hill
BloodDrive
(Future DLC)Last edited by Doswelk; February 11th, 2021 at 16:46.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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February 11th, 2021, 16:02 #2
The Horse Eater is PPC?
PS: I just realized that such module exists. Where are the Savage Tales?The past is a rudder to guide us, not an anchor to hold us back.
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February 19th, 2021, 01:51 #3
Hi Kevin. Awesome job! Here's something I noticed... Powers on the PC sheet do not have a reference icon (that little brown circular shield thingy) at all. However, when I click that blank area, it does open the power as if the icon was there... Odd?
Also... Auto Consume: Ammo does not appear to be working.Ultimate License: Fantasy Grounds Unity
Timezone: Eastern (GMT -4)
Play Time: Prefer 6 p.m. Eastern, or later
Playing and GM: Savage Worlds Adventure Edition / D&D 5e
Discord: vripley#8567
youtube.com/c/vaughnripley
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February 19th, 2021, 13:27 #4
- Join Date
- Aug 2008
- Location
- Orlando, FL
- Posts
- 370
It’s not just Deadlands, I reported the Auto Consume: Ammo being broken in the update 5.2 thread. Maybe need a new thread specifically for this issue to call attention to it?
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February 21st, 2021, 16:03 #5
- Join Date
- Jun 2020
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- 4
Am I confused or shouldn't this require and be listed under the Adventure Edition? Was having trouble finding it in the store.
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February 21st, 2021, 22:54 #6
- Join Date
- Aug 2010
- Posts
- 121
I am not seeing the "True Believer" Edge from DLWW page 56.
Will work with homemade version for now.
Never mind, I found it listed elsewhere.
Would be nice to have a "master list" that I could just type in the name...like with items.Last edited by tpkurilla; February 21st, 2021 at 23:00.
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February 22nd, 2021, 13:35 #7
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- Apr 2020
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- 93
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February 22nd, 2021, 13:41 #8
- Join Date
- Aug 2008
- Location
- Orlando, FL
- Posts
- 370
I agree. I doesn’t do any good to have separate filters in the drop down selection if the biggest release for Savage Worlds Adventure Edition can only be found using the Savage Worlds filter and not the one you would expect it to be under. Might as well not bother with separating them out if the items aren’t filtering correctly.
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February 22nd, 2021, 21:24 #9
- Join Date
- Aug 2010
- Posts
- 121
When you say "feats" do you mean Edges? My current FGU does not show any "master list" like my FGC did.
Where does one find a "master list"?
In my FGU, when I open the "Library", I do not get *any* categories listed up top, just the modules I have open along the left side.
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February 23rd, 2021, 02:40 #10
- Join Date
- Apr 2020
- Posts
- 93
Sorry, I did mean edges. I have been bouncing between D&D 5e and SWADE.
Change your sidebar to show Edges, and then click on edges. It's on page 2 of the list.
FG Edges.png
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