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January 5th, 2021, 12:21 #21
Hi Chap,
Skills are central and the mix of Attribute + Skill really means they need to stay on the same page, but that limits the space for skills and thus the smaller font, it's just a shame fonts don't scale with resizing width.
Another idea would be to make Skills full width of the screen allowing a much bigger font. Move Health, Power, Humanity to the bottom left and then allow the Vertical resize to show more of the Skills.
No prototypes as I'm at work atm.
I'll get the Players access to the Difficulty Buttons stuff done this week for you.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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January 19th, 2021, 23:28 #22
Folks,
Just to keep you posted, I've got the 'Player' access to the Difficulty Levels working so I'm going to look into font's with FGU only and the character sheet. Should get an update for next week.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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January 20th, 2021, 00:10 #23
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January 20th, 2021, 10:48 #24
Awesome!!!
The past is a rudder to guide us, not an anchor to hold us back.
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January 22nd, 2021, 15:54 #25
- Join Date
- Mar 2020
- Posts
- 2
Question good sir, as you said you added new clans etc. is there a way to add more clan symbols to the corner of the character sheet? for example lasombra symbol and others.
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January 22nd, 2021, 16:15 #26
Screenshot.jpg
Hopefully someone with more capability will answer, but I have been able to create tokens for the clan symbols and even import them, I can't get them to show up on the character sheet the way I'd like. I got it to change the little token, but not the big one. The included picture shows what I mean.
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January 22nd, 2021, 18:34 #27
- Join Date
- May 2012
- Posts
- 403
Attachment 43125 It can be done! I'm not sure exactly how though because it doesn't work with any of the other clans I've done. It must have to do with image size and quality maybe. I haven't had much time to look into it.
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January 22nd, 2021, 19:13 #28
The Banu Haqim worked after they were released with the Camarilla book.
In order to show all the clan symbols appropriately, one of the developers with have to code it into the ruleset. They will likely be added in as their respective books are released on Fantasy Grounds
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January 22nd, 2021, 20:14 #29
- Join Date
- May 2012
- Posts
- 403
I'm not really holding my breath for anything else, been a long time since anything was released for this rule set on FG.
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January 25th, 2021, 16:43 #30
- Join Date
- Mar 2020
- Posts
- 2
Ah okey! thank you very much for your help x) currently trying to convert the material of Anarch/chicago by night/Blood god/companion books into my own campaign in fantasy ground, used to do our roleplay sessions on roll20 previously, so I'm a bit lacking in knowledge of the program!
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