Thread: Warhammer Fantasy RPG 2 ed
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January 10th, 2021, 22:24 #311Adept
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Hi - I'm an old WFRP 2ed player (since it came out and 1ed before that) and I must say you have done an absolutely amazing job Paul. I can't even imagine the time you put into this - thank you so much.
Thanks to the whole corona situation with lock-downs etc. my group are looking into converting into VTT to keep it going and this looks like the right place. I am a little curious though as it seems like all of us have to build all the content ourselves this being a community ruleset and all and licensing rights and so on. But this seems to me to be a massive amount of work and ALL of us have to do that?? I mean there is loads of content from all the extra source books that came out for 2ed - and all the campaigns? How are you guys coping with that - any good strategies on how to overcome this workload as easy as possible (with 3 kids I'm not exactly flush with time!
). If I am going to convert our campaign half-way through the Thousand Thrones with content, campaign specific content, maps and all I won't be done until we can meet in person again
- but seriously any tips and tricks on this part is really appreciated, feels like I'm missing something.
Thanks again Paul - I'm completely stunned at the work you've put into this! I've been through the whole of this thread and it actually answered most of the questions I had, and also offered some nice tricks on effects and the like, so maybe in your first post recommend newbies like me to trawl through all of it before asking for help? I can see you spend half of your time answering the same questions
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January 11th, 2021, 00:24 #312Grand Templar
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Data entry. Lots and lots of data entry. I have all the books, so I've just spent my time converting it by hand manually into the ruleset. Mainly Old World Armory and parts of the bestiary. They are not to be shared due to copyright. My advice is don't seek to copy everything. Just the essentials. WFRP has a rather small weapon list and equipment list that is useful. I think I did nearly the entirety of the OWA in about a week, with 2-3 hours spent just copying data for personal use in my games. All the other source books and stuff don't really need to be put in, and they are on hand should I require them.
At the bare minimum you want weapons+essential equipment, and any talents/spells you want. It can be a lot of work to prep your games to that level, but it is worth it.My 2E WFRP Blog - https://periloustales.wordpress.com/
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January 11th, 2021, 17:01 #313Adept
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I guess is just the hard way then. I'll have to build it up bit by bit as I have the need. You do it in FGU or outside in a module (XML?) and import it?
And how about maps? Is there enough value in buying the map-packs and hoping something in there fits accurately enough to the campaign or could I find most of the same on the internet and import it - is it the same quality?
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January 11th, 2021, 19:30 #314Crusader
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- May 2018
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I can build a lot of what I need with map assets, it is limited in that some of the assets don't have good small pieces to link the rooms, and for you to flush out your room or cave builds. This being said I have a number of packs but there is much more out there, some one with the art sub would be able to talk more in detail. The pieces having LOS built in is handy. The paint part is good, takes a little practice, but once you get the hang of it, it is really nice; I want to point out it is a bit buggy, some of the images don't seem to work in the paint feature entirely or if you rotate them they wont paint.
You can find many maps and images to use from the internet that would be sufficient, considering you said you have a busy schedule. I would suggest getting practiced with tool, a little bit, it will help with building on the fly maps. The map tool is always being improved upon and getting better. You could try the art sub for a month it supposedly gives you access to all the packs Smite Works is offering while you are paying the sub.
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January 13th, 2021, 19:50 #315Adept
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January 23rd, 2021, 23:36 #316Crusader
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@gormorator: I also did the data input thingy. Since I now played Enemy Within First two Settings I can tell you that I was perfectly fine with
- Having all Skills and Talents in Skills, Languages in References
- Weapon and Armor Equip
- Maps from the adventure
- Entries for the major NPCs and groups of NPCs for some places (I wrote an extension that gave me an full size "notes" tab for the NPCs, because I used to write a lot of thoughts and background there instead of in the stories section, because the storiy sections come and go with my modules and the (most) NPCs stay as part of the world. On the other hand, perhaps it is better to create story entries with persons in it for the most used places and use them as "location modules". Still trying to find an elegant way.
- Handouts
- Rumors
Took me 3 hours for the overall prep and after I knew how to save maps and pictures and name them right the first time it was even during play pretty fast to add new maps
All over all it was a good speedup for me in preparing my stuff. Better than in every other VTT, and I now move to Unity to have the multilayer maps (I hope they are of as much use as I hope...)
@All: Since Paul was not around to update, I fixed two lines of code and put that in an extension to have the D100 roles fixed for FantasyGrounds Unity. I am sure there is a lot of more work which perhaps should be done, but for the essential functions I use it now for the first time and it seems to work fine for me in FG Unity. I'll tell you more after my game on Monday evening (starting with Death on the Reik...).From Space, hm? I heard it is pretty cold out there that time of year...
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February 1st, 2021, 21:39 #317Adept
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Got most of the necessary stuff in there now - more will probably turn out as missing once we get started though

Any intel on how your extension worked iiivsion?
And could you share it if it works? Or advice on how to fix the code - the extra D10 is manageable but annoying, so it would be great to get rid of it.
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February 1st, 2021, 23:52 #318Crusader
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d100 fix for unity
Worked quite well, not other problems found after two session "Death on the Reik" :-). I would say it is fully compatible. The font error messages can be ignored, since there are fonts from the Core-RPG being used. I planned another "look and feel" extension to replace some fonts, eventually with with caslon antique, but campaign prep is more important at the moment.
Extension with "d100-fix" is attached, the two edited lines in each file are commented with "-- Unity-Compat Patch", so Paul could take it over easily in the "master" as soon as time allows for him. I hope I zipped it correctly.
Update of Post:
removed FGU quick and dirty fix, please use updated version of pak insteadLast edited by iiivsion; February 24th, 2021 at 18:26.
From Space, hm? I heard it is pretty cold out there that time of year...
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February 12th, 2021, 02:32 #319Acolyte
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I just bought FGU and was very pleased to see a noble knight covering my favourite ruleset.
Played WHFRP 2nd ed with my friends a lot when we were younger. Though I got every Book in my shelve I see a lot of benefit using FG to play.
I downloaded the file and was concerned to see that there where no modules within it.
Didn't know FGU was "the wrong" choice to use this, but I was really reliefed to see that a port is in the Pipe.
I am new to FG and new to this community, but Paul Pratt, you are my man already!
Keep up the good work. I can wait a little longer xD
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February 12th, 2021, 03:24 #320High Patriarch
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Sorry I have been silent for awhile out on work assignment. With some luck I should be back home in a week or so and will finally get a chance to wrap up the FGU fixes. Hang in there, and thanks for the patience everyone.
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