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  1. #131
    Missing character sheets - XP tab??

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  2. #132
    Quote Originally Posted by Griffonbait View Post
    The fix in the dropdown lists isn't working for me. (21/12/2020)
    That fix wasn't for the drop down list but was for the links not opening the attacks on NPCs. The drop down list issue is a template from CoreRPG that is being overwritten so it is causing the drop down list icon to get overlapped so you can't click on it. Did you try the updates to the extension that Ardem and I posted? You should only need one of them though.

  3. #133
    Ardem's Avatar
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    @bubonicone

    Will need to check on this I did some code for someone else due to an optional rule. But I not sure where the +30 comes into it. What other mods or extensions do you have loaded.

  4. #134
    Ardem's Avatar
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    @griffonbait what is wrong with the xp tab?


    I just opened up FGU and can see the XP tab and it seems to work

  5. #135
    Ardem's Avatar
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    @griffonbait also test the dropdown fix from Dakadin and it works for me in FGU.

    Hmmm for argument sake I would try a new campaign just seem if it works there. Talking about the opening atatcks the dropdown issue, is to do with playeragency I hoping that be fixed soon.
    Last edited by Ardem; December 23rd, 2020 at 08:32.

  6. #136
    Quote Originally Posted by Ardem View Post
    @bubonicone

    Will need to check on this I did some code for someone else due to an optional rule. But I not sure where the +30 comes into it. What other mods or extensions do you have loaded.
    I'm not using any other extensions just the frp one... frankly i didn't even know till a day or 2 ago that there were more extensions for rmc LOL!

  7. #137
    Majyk's Avatar
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    Hi Ardem, the issue that I can confirm for the 101+ stat is reading what the bonus would actually be in RMC vs a +2 Stat bonus for every 2 over 100, so it is posting the proper bonus for it from an RMSS/FRP perspective and ramping up from there.
    Last edited by Majyk; December 25th, 2020 at 02:42. Reason: Noting RMSS

  8. #138
    Quote Originally Posted by Ardem View Post
    @griffonbait what is wrong with the xp tab?


    I just opened up FGU and can see the XP tab and it seems to work
    It wsa working two weeks ago but not now after updates from FGU and FRP files.

    I do get one error popping up, not sure if it is from any of your files: [ERROR] Script execution error: [string "scripts/rules_pc.lua"]:569: attempt to index a nil value

    This is what I am getting for my PCs:

    XP Tab Missing.jpg

    Also all the Calc. column values have disappeared - no more Ctg., Cmb. - just Std. and "Base" Hits, PP are still there. See below:

    Weird Calc Column.jpg

    Hope this stuff helps you.

    Maybe I should uninstall FGU and reinstall it. It has fixed issues in the past.

    Cheers.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  9. #139
    Ardem's Avatar
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    New version loaded 2.21

    Fix the Stat bonus over 100 that was not working correctly, after version RMC 2.21??

  10. #140
    Ardem's Avatar
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    Quote Originally Posted by Majyk View Post
    Hi Ardem, the issue that I can confirm for the 101+ stat is reading what the bonus would actually be in RMC vs a +2 Stat bonus for every 2 over 100, so it is posting the proper bonus for it from an RMSS/FRP perspective and ramping up from there.
    I do know that, just was confused as I fixed this ages ago, but found the issue it was additional code put in for RMC Companion I which caused some issues for FRP

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