Fantasy Grounds Merchandise
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  1. #461
    Quote Originally Posted by celestian View Post
    I think this fixes the issue with the new versatile weapons in 5e. If someone more familiar with 5e could confirm (see attached) I'd be grateful.

    This is version 4.7. If it passes I'll remove from this post and update the first post download link.

    (removed download link and moved to release post)
    Worked for me as well, tried them all with two weapon style and without, and in combat as well. I think you are good to go!

    Badger1017

  2. #462
    Quote Originally Posted by celestian View Post
    I think this fixes the issue with the new versatile weapons in 5e. If someone more familiar with 5e could confirm (see attached) I'd be grateful.

    This is version 4.7. If it passes I'll remove from this post and update the first post download link.

    (removed download link and moved to release post)
    Worked for me as well, tried them all with two weapon style and without, and in combat as well. I think you are good to go!

    Badger1017

    [Not sure why this posted twice, but a mod can delete this one at their leisure, ty]
    Last edited by delgondahntelius; December 9th, 2020 at 20:24. Reason: double tap

  3. #463
    Update 4.8: Added support to coexist with extension "Situational Awareness"
    Last edited by celestian; December 11th, 2020 at 21:38.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #464
    Situational awareness???

  5. #465
    Hello @Celestian, I'm not sure whether you still maintain this extension but it seems like it breaks the 5E 'Finesse' property of the weapons. Finesse allows you to either use STR or DEX for attack and dmg rolls. FG uses the best of both stats but when enabling your extension this no longer works (STR is always used).

    /Arghun

  6. #466
    MrDDT's Avatar
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    Quote Originally Posted by Arghun View Post
    Hello @Celestian, I'm not sure whether you still maintain this extension but it seems like it breaks the 5E 'Finesse' property of the weapons. Finesse allows you to either use STR or DEX for attack and dmg rolls. FG uses the best of both stats but when enabling your extension this no longer works (STR is always used).

    /Arghun
    I'm not seeing this issue.

  7. #467
    I'm going to check the extension version I have and double check whether I have other extensions loaded in my campaign.

    Thanks for letting me know!

  8. #468
    MrDDT's Avatar
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    @Celestian,

    I did notice while testing for Arghun's issue that with "PC: Adv. Effect Edit" off, players are still able to add/see and edit Advanced Effects on their player sheet on the abilities tab, however, it does turn off the see able effects on items, and the ability to edit or add effects on items.

    Is this meant to be this way?

  9. #469
    Quote Originally Posted by Arghun View Post
    Hello @Celestian, I'm not sure whether you still maintain this extension but it seems like it breaks the 5E 'Finesse' property of the weapons. Finesse allows you to either use STR or DEX for attack and dmg rolls. FG uses the best of both stats but when enabling your extension this no longer works (STR is always used).

    /Arghun
    I am not seeing this either. Double check on the weapon property and ensure that the stat is set to Base for both attack and damage. there was a bug in previous versions of FG that auto-selected a stat when a weapon was added but it should be set to base since FG now auto calculates finesse.

    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #470
    I believe I was running an old version. I downloaded the latest from Github and it's all good now!

    Sorry for the noise created.

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