Fantasy Grounds Merchandise
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  1. #1121
    Quote Originally Posted by mossfoot View Post
    Quick question - this ruleset is both FGC and FGU compatible. I'm testing out the FGU Ultimate with a three month subscription with my group to see if we want to make the switch. Is it easy to swap my info campaign info over or not? It seems to be, but I'm worried I might end up missing something critical.

    (hey, is there some way to make FGU full screen instead of just maximized window???)
    Officially the databases are not compatible.
    I dont know for sure, it could be possible to export parts of the campaign, but i would advise against.

    About the full screen, man, i have the same question, i dont know

  2. #1122
    Quote Originally Posted by johniba View Post
    Officially the databases are not compatible.
    I dont know for sure, it could be possible to export parts of the campaign, but i would advise against.
    Ah, maybe my info only applies to the 5e ruleset...

  3. #1123
    Quote Originally Posted by Agamon View Post
    Ah, maybe my info only applies to the 5e ruleset...
    You may be correct, yes

    So I came back here to add that maybe mossfoot could do a test, try to copy his campaign to a FGClassic demo and test it

    Even if there are incompatibilities, I am sure it would be possible to move the important stuff over, like encounters, npcs, pcs etca

    The library sevrick creates is compatible in both, and I encountered only one situation where the data is different between classic and unity, and that is international characters, but even that, our rulesets here can handle (I made a small code improvement for that)

    So, yeah maybe test it

  4. #1124
    Quote Originally Posted by johniba View Post
    You may be correct, yes

    So I came back here to add that maybe mossfoot could do a test, try to copy his campaign to a FGClassic demo and test it

    Even if there are incompatibilities, I am sure it would be possible to move the important stuff over, like encounters, npcs, pcs etca

    The library sevrick creates is compatible in both, and I encountered only one situation where the data is different between classic and unity, and that is international characters, but even that, our rulesets here can handle (I made a small code improvement for that)

    So, yeah maybe test it
    I have been. Not a live test, but I moved the campaign over and had a look. So far it seems to be good. Characters have been moved and are still linked to their respective players. Images are there. The pins on images linked to NPCs and Quests are still there. But, as I said, it's not a live test with players. I'll let you know how that works out after the weekend.

    Oh, also, obviously I only moved the campaign and tokens over... I redownloaded and reinstalled all the relevant rulesets and mods and whatnot, just so I didn't accidentally move some FGC files over by mistake.
    Last edited by mossfoot; December 3rd, 2020 at 16:56.

  5. #1125
    When I create Libraries I do it with Classic. As for me I havent run into any issues loading them in FGU.

  6. #1126
    I had a question about making a custom Star Wars character sheet/theme. What tutorials or resources could I use to make one for this ruleset. I've done it way back but for old Fantasy Grounds (art assets are easy, I'm an artist by trade) so I'd like to tackle one for this.

    Also, is there any way to increase the font size in unity, extension or otherwise? My players, and myself, have horrible eyesight and the minute size of both the type and the special symbols are really eye-strain inducing. It's not anyone's fault, we're just all old.

  7. #1127
    Quote Originally Posted by pauljmendoza View Post
    I had a question about making a custom Star Wars character sheet/theme. What tutorials or resources could I use to make one for this ruleset. I've done it way back but for old Fantasy Grounds (art assets are easy, I'm an artist by trade) so I'd like to tackle one for this.

    Also, is there any way to increase the font size in unity, extension or otherwise? My players, and myself, have horrible eyesight and the minute size of both the type and the special symbols are really eye-strain inducing. It's not anyone's fault, we're just all old.

    So did I, but I realized in settings you can change the size of the UI. Default is 100%, but I found 150% to be about on par with what FGC used to be.

  8. #1128
    Quote Originally Posted by mossfoot View Post
    So did I, but I realized in settings you can change the size of the UI. Default is 100%, but I found 150% to be about on par with what FGC used to be.
    Would this increase the special characters size as well?

  9. #1129
    Also, where in settings do I do this?

  10. #1130
    Quote Originally Posted by pauljmendoza View Post
    Would this increase the special characters size as well?
    yes, as they are part of a true type font

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