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October 31st, 2020, 19:12 #1
- Join Date
- Mar 2020
- Posts
- 13
MoreCore character sheet--stretching blocks
In the main character sheet for MoreCore, is it possible to stretch out the individual 6 blocks at the bottom? If I widen the sheet, just the one on the right gets bigger but, for Cortex Prime, it'd be nice to be able to set each.
Mikelsheet.PNG
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November 1st, 2020, 00:55 #2
This is broken in FGU and I havent had time to work out how to make it work there yet.
It will come in time.
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November 2nd, 2020, 04:58 #3
I took a quick look. I'm not sure why the onSizeChanged script isn't working. According to the wiki, the functions are all still there. Maybe the syntax changed somewhere. I'm not really a lua guy. (maybe someday)
That said, I did some messing around using the anchoring tags and came up with a sheet where the Attack and Combat frames resize just like in Classic, with the bonus of the logo remaining centered over the Combat frame.
I don't think you can resize 3 columns (or rows) without scripting so I kept the first column a static width of 180, which is slightly larger than you had it. The other 2 columns stretch as the window is resized and all 6 panes' heights change according to window size.
I was mostly just playing around to see what I could do with it while learning something in the process. Maybe I'll roll up an extension to keep us happy until you can get around to seeing what's up.
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I'm so bassic
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November 10th, 2020, 23:44 #4
FGU version 4.0.1 has fixed the scaling problem. Character sheets now scale the same in FGC and FGU.
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I'm so bassic
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November 10th, 2020, 23:45 #5
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November 11th, 2020, 09:09 #6
Yay!!!
The past is a rudder to guide us, not an anchor to hold us back.
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