-
November 8th, 2020, 18:03 #171
Seems like exponentially more work to accomplish a commonly executed task. Oh well.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
-
November 9th, 2020, 05:27 #172Crusader
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
Wishing to add custom tokens to a campaign (for players to use)...
I found this video for adding tokens - I am guessing this is for the non-Unity version?
Add Tokens Fantasy Grounds
What method is used to add tokens for the Fantasy Grounds Unity version?
-
November 9th, 2020, 05:41 #173
I just tested it out, and the method from the video works with FGU as well.
The only difference is it will show the tokens you place in the Data Bag, then show any sub folders under that as whatever name you gave them.
Here are some screen shots:



-
November 9th, 2020, 14:20 #174Crusader
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
I do not see a Data Bag within the Token tab of my Assets.
Assets_wo_databag.png
It looks procedurally, that I may have to understand some set up steps?
-
November 9th, 2020, 14:20 #175Crusader
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
I do not see a Data Bag within the Token tab of my Assets.
Assets_wo_databag.png
It looks procedurally, that I may have to understand some set up steps?
NOTE: I followed a tutorial process process outside of FGU to unzip and zip a mod, and created a [WOR BEASTS] bag with an image. Would like to know the process that is built in (internal to the game), as it seems like it is less work.Last edited by Smithicus; November 9th, 2020 at 14:28. Reason: Found a workaround process
-
November 9th, 2020, 14:22 #176Crusader
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
Search for the Data Bag
I do not see a Data Bag within the Token tab of my Assets.
Assets_wo_databag.png
It looks procedurally, that I may have to understand some set up steps?
-
November 9th, 2020, 14:27 #177
There are two places that you can put tokens. The first is in the tokens folder in the top level of the FG Data folder; the second is inside a folder called tokens inside a campaign folder. If the tkanes are in the tokens/host folder on the top level of the FG data folder they'll appear in the 'Data' bag in Assets>tokens. If they are located inside a campaign then they'll be in the Assets>Tokens>Campaign bag.
In your screenshot you haven't selected #Tokens' from the top menu.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
November 9th, 2020, 14:57 #178Crusader
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
Assets_wo_databag2.png
Token selection does not affect the outcome.
Referencing your outreach to the feeblemind-affected...
"The first is in the tokens folder in the top level of the FG Data folder...If the tkanes are in the tokens/host folder on the top level of the FG data folder they'll appear in the 'Data' bag in Assets>tokens."
This is the folder structure. Should I create a folder called [host] inside the [tokens] folder or is there a process that should automatically create this folder?
FGU_folders.jpg
-
November 9th, 2020, 15:10 #179Crusader
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
This tutorial provided a method that worked outside of the Fantasy Grounds interface.
Assets into Fantasy Grounds
-
November 9th, 2020, 15:38 #180Crusader
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
I created a new Token Module called [players] and placed it in the [modules] folder, then refreshed the Assets window, and a Campaign bag appeared. The token is in this bag! Dominus Ominous!
(I have yet to restart Fantasy Grounds Unity to look for the Players Module.)
To be accurate, I utilized the button in the assets window:
Refresh.PNGLast edited by Smithicus; November 9th, 2020 at 15:44.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks