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  1. #971
    Quote Originally Posted by Saeval View Post
    I just want to say that you guys are amazing for putting so much work into this especially considering it’s not an officially licensed ruleset and all your hard work is much appreciated by the community. I’m so looking forward to playing in this ruleset and maybe even seeing some combat automation much further down the line
    Thanks a lot! Yes it is hard work, but i am loving doing this, and also words like yours also help a lot

  2. #972
    So I think I got a handle on it. I had a question. In Genesys they add Social as skill type, which makes sense. This is probably because it wasn't thought of until Genesys. What would would you think about adding the Social category and add Charm, Coercion, Negotiation, Deception, and Leadership to it.

    I know how to do it now so if need be I can edit the libraries myself now. If you were to change it I think it would be a simple matter of replacing General with Social in the.
    Search
    <category type="string">General</category><name type="string">Charm</name>
    Replace
    <category type="string">Social</category><name type="string">Charm</name>
    Last edited by sevrick; November 7th, 2020 at 01:01.

  3. #973
    Quote Originally Posted by sevrick View Post
    So I think I got a handle on it. I had a question. In Genesys they add Social as skill type, which makes sense. This is probably because it wasn't thought of until Genesys. What would would you think about adding the Social category and add Charm, Coercion, Negotiation, Deception, and Leadership to it.

    I know how to do it now so if need be I can edit the libraries myself now.
    Do you mean on star wars?
    I would like to keep it as faithful to the books as possible. So only if it is like that officially

  4. #974
    Fair enough. I am trying to make an extention for it but for some reason newly created npcs skill groups aren't changing.
    I added the following to the data_common_sw.lua to this
    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    skilldata = {
    -- GENERAL SKILLS
    ["Astrogation"] = {
    		characteristic = "IN",
    		description = "" , category = "General"
    	},
    ["Athletics"] = {
    		characteristic = "BR",
    		description = "" , category = "General"
    	},
    ["Computers"] = {
    		characteristic = "IN",
    		description = "" , category = "General"
    	},
    ["Cool"] = {
    		characteristic = "PR",
    		description = "" , category = "General"
    	},
    ["Coordination"] = {
    		characteristic = "AG",
    		description = "" , category = "General"
    	},
    ["Discipline"] = {
    		characteristic = "WI",
    		description = "" , category = "General"
    	},
    ["Mechanics"] = {
    		characteristic = "IN",
    		description = "" , category = "General"
    	},
    ["Medicine"] = {
    		characteristic = "IN",
    		description = "" , category = "General"
    	},
    ["Perception"] = {
    		characteristic = "CU",
    				description = "" , category = "General"
    	},
    ["Piloting (Planetary)"] = {
    		characteristic = "AG",
    		description = "" , category = "General"
    	},
    ["Piloting (Space)"] = {
    		characteristic = "AG",
    		description = "" , category = "General"
    	},
    ["Resilience"] = {
    		characteristic = "BR",
    		description = "" , category = "General"
    	},
    ["Skulduggery"] = {
    		characteristic = "CU",
    		description = "" , category = "General"
    	},
    ["Stealth"] = {
    		characteristic = "AG",
    		description = "" , category = "General"
    	},
    ["Streetwise"] = {
    		characteristic = "CU",
    		description = "" , category = "General"
    	},
    ["Survival"] = {
    		characteristic = "CU",
    		description = "" , category = "General"
    	},
    ["Vigilance"] = {
    		characteristic = "WI",
    		description = "" , category = "General"
    	},
    -- COMBAT SKILLS
    ["Brawl"] = {
    		characteristic = "BR",
    		description = "" , category = "Combat"
    	},
    ["Melee"] = {
    		characteristic = "BR",
    		description = "" , category = "Combat"
    	},
    ["Ranged (Heavy)"] = {
    		characteristic = "AG",
    		description = "" , category = "Combat"
    	},
    ["Ranged (Light)"] = {
    		characteristic = "AG",
    		description = "" , category = "Combat"
    	},
    ["Gunnery"] = {
    		characteristic = "AG",
    		description = "" , category = "Combat"
    	},
    -- KNOWLEDGE SKILLS
    ["Knowledge (Core Worlds)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Education)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Lore)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Outer Rim)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Underworld)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Xenology)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    --Social
    ["Charm"] = {
    		characteristic = "PR",
    		description = "" , category = "Social"
    	},
    ["Coercion"] = {
    		characteristic = "WI",
    		description = "" , category = "Social"
    	},
    ["Negotiation"] = {
    		characteristic = "PR",
    		description = "" , category = "Social"
    	},
    ["Deception"] = {
    		characteristic = "CU",
    		description = "" , category = "General"
    	},
    ["Leadership"] = {
    		characteristic = "PR",
    		description = "" , category = "General"
    	},
    -- FORCE AND DESTINY
    ["Lightsaber"] = {
    		characteristic = "BR",
    		description = "" , category = "Combat"
    	},
    	-- AGE OF REBELLION
    	["Knowledge (Warfare)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	}
    };
    Then for the extension.xml file I added this:

    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    
    <root release = "3.0" version="3">
        <properties>
            <name>Star Wars Social Skill Group</name>
            <version>1</version>
            <author>Sevrick</author>
            <description>Add the Social category to skills</description>
            <loadorder>999</loadorder>
            
        </properties>
    <announcement text="Star Wars Social Skill Group by Sevrick."/>
    <base>
        <includefile source = "scripts/data_common_sw.lua" />
    </base>
    </root>
    I have the correct folder structure. Not sure whats wrong.
    Last edited by sevrick; November 7th, 2020 at 01:41.

  5. #975
    Saeval's Avatar
    Join Date
    Apr 2015
    Location
    West Palm Beach, FL
    Posts
    142
    Quote Originally Posted by sevrick View Post
    So with a push of 1 roll you would have an NPC.
    If anyone is interested I could add it as a separate module.
    This sounds awesome and I know would get plenty of mileage from my group

  6. #976
    Quote Originally Posted by sevrick View Post
    Fair enough. I am trying to make an extention for it but for some reason newly created npcs skill groups aren't changing.
    I added the following to the data_common_sw.lua to this
    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    skilldata = {
    -- GENERAL SKILLS
    ["Astrogation"] = {
    		characteristic = "IN",
    		description = "" , category = "General"
    	},
    ["Athletics"] = {
    		characteristic = "BR",
    		description = "" , category = "General"
    	},
    ["Computers"] = {
    		characteristic = "IN",
    		description = "" , category = "General"
    	},
    ["Cool"] = {
    		characteristic = "PR",
    		description = "" , category = "General"
    	},
    ["Coordination"] = {
    		characteristic = "AG",
    		description = "" , category = "General"
    	},
    ["Discipline"] = {
    		characteristic = "WI",
    		description = "" , category = "General"
    	},
    ["Mechanics"] = {
    		characteristic = "IN",
    		description = "" , category = "General"
    	},
    ["Medicine"] = {
    		characteristic = "IN",
    		description = "" , category = "General"
    	},
    ["Perception"] = {
    		characteristic = "CU",
    				description = "" , category = "General"
    	},
    ["Piloting (Planetary)"] = {
    		characteristic = "AG",
    		description = "" , category = "General"
    	},
    ["Piloting (Space)"] = {
    		characteristic = "AG",
    		description = "" , category = "General"
    	},
    ["Resilience"] = {
    		characteristic = "BR",
    		description = "" , category = "General"
    	},
    ["Skulduggery"] = {
    		characteristic = "CU",
    		description = "" , category = "General"
    	},
    ["Stealth"] = {
    		characteristic = "AG",
    		description = "" , category = "General"
    	},
    ["Streetwise"] = {
    		characteristic = "CU",
    		description = "" , category = "General"
    	},
    ["Survival"] = {
    		characteristic = "CU",
    		description = "" , category = "General"
    	},
    ["Vigilance"] = {
    		characteristic = "WI",
    		description = "" , category = "General"
    	},
    -- COMBAT SKILLS
    ["Brawl"] = {
    		characteristic = "BR",
    		description = "" , category = "Combat"
    	},
    ["Melee"] = {
    		characteristic = "BR",
    		description = "" , category = "Combat"
    	},
    ["Ranged (Heavy)"] = {
    		characteristic = "AG",
    		description = "" , category = "Combat"
    	},
    ["Ranged (Light)"] = {
    		characteristic = "AG",
    		description = "" , category = "Combat"
    	},
    ["Gunnery"] = {
    		characteristic = "AG",
    		description = "" , category = "Combat"
    	},
    -- KNOWLEDGE SKILLS
    ["Knowledge (Core Worlds)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Education)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Lore)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Outer Rim)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Underworld)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    ["Knowledge (Xenology)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	},
    --Social
    ["Charm"] = {
    		characteristic = "PR",
    		description = "" , category = "Social"
    	},
    ["Coercion"] = {
    		characteristic = "WI",
    		description = "" , category = "Social"
    	},
    ["Negotiation"] = {
    		characteristic = "PR",
    		description = "" , category = "Social"
    	},
    ["Deception"] = {
    		characteristic = "CU",
    		description = "" , category = "General"
    	},
    ["Leadership"] = {
    		characteristic = "PR",
    		description = "" , category = "General"
    	},
    -- FORCE AND DESTINY
    ["Lightsaber"] = {
    		characteristic = "BR",
    		description = "" , category = "Combat"
    	},
    	-- AGE OF REBELLION
    	["Knowledge (Warfare)"] = {
    		characteristic = "IN",
    		description = "" , category = "Knowledge"
    	}
    };
    Then for the extension.xml file I added this:

    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    
    <root release = "3.0" version="3">
        <properties>
            <name>Star Wars Social Skill Group</name>
            <version>1</version>
            <author>Sevrick</author>
            <description>Add the Social category to skills</description>
            <loadorder>999</loadorder>
            
        </properties>
    <announcement text="Star Wars Social Skill Group by Sevrick."/>
    <base>
        <includefile source = "scripts/data_common_sw.lua" />
    </base>
    </root>
    I have the correct folder structure. Not sure whats wrong.
    Did you try to edit one of the existing extensions i created for terrinoth,android or crucible?

    Also, soon, very soon this will not be needed anymore.
    I will create a new database named: settings.
    You will create a setting, and add a list of skills to it
    On the character, you will drag and drop a setting, which will populate the sheet with those skills
    This will probably arrive with the next upload.

    So you will be able to create a module with skills and settings, freeely, without the need of an extension

  7. #977
    Sounds good I will wait for it till then.

  8. #978
    Quote Originally Posted by johniba View Post
    Thanks a lot! Yes it is hard work, but i am loving doing this, and also words like yours also help a lot
    Gotta keep adding my moral support (wish I had free time to help).

    Fantasy Grounds and extensions like yours make roleplaying not only possible in these lockdown times, but even outside of it when adults have a hard time getting any kind of regular game time going. On top of that it speeds things up a lot, allowing GMs like me to spend more time keeping the story moving. So keep up the good work, everyone involved!

  9. #979
    Quote Originally Posted by johniba View Post
    Did you try to edit one of the existing extensions i created for terrinoth,android or crucible?

    Also, soon, very soon this will not be needed anymore.
    I will create a new database named: settings.
    You will create a setting, and add a list of skills to it
    On the character, you will drag and drop a setting, which will populate the sheet with those skills
    This will probably arrive with the next upload.

    So you will be able to create a module with skills and settings, freeely, without the need of an extension
    Wait, are you saying that if you wanted to create a unique world setting that doesn't quite fit the existing rulesets (like, maybe you want some Android mixed with your Terrinoth, or create something from scratch) then this would accommodate that?

  10. #980
    Quote Originally Posted by mossfoot View Post
    Wait, are you saying that if you wanted to create a unique world setting that doesn't quite fit the existing rulesets (like, maybe you want some Android mixed with your Terrinoth, or create something from scratch) then this would accommodate that?
    YES

    That is my idea!

    The Settings database will be something like this:

    Name: name of the setting
    List of skills: here you will add all skills from the database, that are from the setting
    Notes: a long description for your setting


    During character creation, the character sheet will have no skills.
    The player will then choose a setting, this will populate the sheet with the skills.

    When i create this, i will elimitate the need for extensions, and someone could create a module with a complete setting, be it official or not

    It will also allow the GM to go crazy: want to have characters from different settings? Sure hehe

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