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November 6th, 2020, 23:27 #971Saint
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November 7th, 2020, 00:55 #972
So I think I got a handle on it. I had a question. In Genesys they add Social as skill type, which makes sense. This is probably because it wasn't thought of until Genesys. What would would you think about adding the Social category and add Charm, Coercion, Negotiation, Deception, and Leadership to it.
I know how to do it now so if need be I can edit the libraries myself now. If you were to change it I think it would be a simple matter of replacing General with Social in the.
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<category type="string">General</category><name type="string">Charm</name>
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<category type="string">Social</category><name type="string">Charm</name>Last edited by sevrick; November 7th, 2020 at 01:01.
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November 7th, 2020, 01:01 #973Saint
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November 7th, 2020, 01:36 #974
Fair enough. I am trying to make an extention for it but for some reason newly created npcs skill groups aren't changing.
I added the following to the data_common_sw.lua to this
Then for the extension.xml file I added this:Code:<?xml version="1.0" encoding="iso-8859-1"?> skilldata = { -- GENERAL SKILLS ["Astrogation"] = { characteristic = "IN", description = "" , category = "General" }, ["Athletics"] = { characteristic = "BR", description = "" , category = "General" }, ["Computers"] = { characteristic = "IN", description = "" , category = "General" }, ["Cool"] = { characteristic = "PR", description = "" , category = "General" }, ["Coordination"] = { characteristic = "AG", description = "" , category = "General" }, ["Discipline"] = { characteristic = "WI", description = "" , category = "General" }, ["Mechanics"] = { characteristic = "IN", description = "" , category = "General" }, ["Medicine"] = { characteristic = "IN", description = "" , category = "General" }, ["Perception"] = { characteristic = "CU", description = "" , category = "General" }, ["Piloting (Planetary)"] = { characteristic = "AG", description = "" , category = "General" }, ["Piloting (Space)"] = { characteristic = "AG", description = "" , category = "General" }, ["Resilience"] = { characteristic = "BR", description = "" , category = "General" }, ["Skulduggery"] = { characteristic = "CU", description = "" , category = "General" }, ["Stealth"] = { characteristic = "AG", description = "" , category = "General" }, ["Streetwise"] = { characteristic = "CU", description = "" , category = "General" }, ["Survival"] = { characteristic = "CU", description = "" , category = "General" }, ["Vigilance"] = { characteristic = "WI", description = "" , category = "General" }, -- COMBAT SKILLS ["Brawl"] = { characteristic = "BR", description = "" , category = "Combat" }, ["Melee"] = { characteristic = "BR", description = "" , category = "Combat" }, ["Ranged (Heavy)"] = { characteristic = "AG", description = "" , category = "Combat" }, ["Ranged (Light)"] = { characteristic = "AG", description = "" , category = "Combat" }, ["Gunnery"] = { characteristic = "AG", description = "" , category = "Combat" }, -- KNOWLEDGE SKILLS ["Knowledge (Core Worlds)"] = { characteristic = "IN", description = "" , category = "Knowledge" }, ["Knowledge (Education)"] = { characteristic = "IN", description = "" , category = "Knowledge" }, ["Knowledge (Lore)"] = { characteristic = "IN", description = "" , category = "Knowledge" }, ["Knowledge (Outer Rim)"] = { characteristic = "IN", description = "" , category = "Knowledge" }, ["Knowledge (Underworld)"] = { characteristic = "IN", description = "" , category = "Knowledge" }, ["Knowledge (Xenology)"] = { characteristic = "IN", description = "" , category = "Knowledge" }, --Social ["Charm"] = { characteristic = "PR", description = "" , category = "Social" }, ["Coercion"] = { characteristic = "WI", description = "" , category = "Social" }, ["Negotiation"] = { characteristic = "PR", description = "" , category = "Social" }, ["Deception"] = { characteristic = "CU", description = "" , category = "General" }, ["Leadership"] = { characteristic = "PR", description = "" , category = "General" }, -- FORCE AND DESTINY ["Lightsaber"] = { characteristic = "BR", description = "" , category = "Combat" }, -- AGE OF REBELLION ["Knowledge (Warfare)"] = { characteristic = "IN", description = "" , category = "Knowledge" } };
I have the correct folder structure. Not sure whats wrong.Code:<?xml version="1.0" encoding="iso-8859-1"?> <root release = "3.0" version="3"> <properties> <name>Star Wars Social Skill Group</name> <version>1</version> <author>Sevrick</author> <description>Add the Social category to skills</description> <loadorder>999</loadorder> </properties> <announcement text="Star Wars Social Skill Group by Sevrick."/> <base> <includefile source = "scripts/data_common_sw.lua" /> </base> </root>Last edited by sevrick; November 7th, 2020 at 01:41.
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November 7th, 2020, 03:22 #975
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November 7th, 2020, 04:35 #976Saint
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Did you try to edit one of the existing extensions i created for terrinoth,android or crucible?
Also, soon, very soon this will not be needed anymore.
I will create a new database named: settings.
You will create a setting, and add a list of skills to it
On the character, you will drag and drop a setting, which will populate the sheet with those skills
This will probably arrive with the next upload.
So you will be able to create a module with skills and settings, freeely, without the need of an extension
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November 7th, 2020, 04:44 #977
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November 7th, 2020, 05:44 #978
Gotta keep adding my moral support (wish I had free time to help).
Fantasy Grounds and extensions like yours make roleplaying not only possible in these lockdown times, but even outside of it when adults have a hard time getting any kind of regular game time going. On top of that it speeds things up a lot, allowing GMs like me to spend more time keeping the story moving. So keep up the good work, everyone involved!
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November 7th, 2020, 05:47 #979
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November 7th, 2020, 09:51 #980Saint
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YES
That is my idea!
The Settings database will be something like this:
Name: name of the setting
List of skills: here you will add all skills from the database, that are from the setting
Notes: a long description for your setting
During character creation, the character sheet will have no skills.
The player will then choose a setting, this will populate the sheet with the skills.
When i create this, i will elimitate the need for extensions, and someone could create a module with a complete setting, be it official or not
It will also allow the GM to go crazy: want to have characters from different settings? Sure hehe
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