Thread: Odd Char import
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October 17th, 2020, 02:31 #1
Odd Char import
Hi!
Stupid questions time! All 6 of these characters are 150 points when made with GCS, but when imported into FGU, some are different. (I initially hadn't eliminated all the templates stuff from them and their 150 turned into 450 because I didn't remove the "choose x from", but I fixed that and this is what happened).
Also, is there any way to open the characters in GCA or GCS after exporting them? I don't see an option to open anything other than there native files.
All the other dumb questions I had this week I found by searching
Cheers!
FezzikAnybody want a peanut!
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October 17th, 2020, 11:54 #2
- Join Date
- Aug 2020
- Posts
- 50
I'd like to know that as well because a number of characters' points are off due to importing with containers (like an "Advantages" container, which essentially counts the points twice). Since players already built their shortcut keys, I'd rather not re-import them.
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October 17th, 2020, 16:55 #3
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October 17th, 2020, 17:25 #4
On importing the character, I see the correct point total, but after closing and opening the character window again, it switches.
I didn't think that the ruleset could actually change the point total on a character, or am I wrong? (any time I've added an advantage or something, nothing has changed)Anybody want a peanut!
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October 17th, 2020, 18:46 #5
Ok, I know why Dakota's is gibbled. Language is listed on the front page, and also on traits (disadvantages) for native knowledge; so those points were counted twice.
I fixed Stephan's because he had a left over "choose -30 from"; but nothing changed on either when I corrected them.
Lon's extra point was like Dakota's... he has cultural familiarity, which is 1 point on both advantages and front page.Anybody want a peanut!
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