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September 9th, 2020, 13:01 #21
But look at the NPC sheet. You don't have anything in the weaknesses field, but rather everything entered in defensiveabilties. Unlock the NPC and you will see the issue.
Either the format used for your NPC should be the standard (and the seperate weaknesses field should be removed) or it should parse both fields in a manner similar to what I have posted.Last edited by bmos; September 9th, 2020 at 13:04.
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September 9th, 2020, 13:55 #22
Not wasting my time, Im just trying to figure out what you ment, and was pointing out the the weakness field does transfer over.
Ok it was my misunderstanding, I was taking it that you were saying weakness does not go to the CT.
I am working on some fixes that will be in a extension for testing before I post them in the ruleset. To prevent the issue we had with the COM update.
I have included both your extensions in my extension so there will only be one extension to run.
But both your fixes you posted will be incorprated into the ruleset.
Thank you for your time in not only reporting a issue but also providing a fix for the problem.Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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September 10th, 2020, 22:41 #23
I created a new character (in Unity) and noticed that the resolve points didn't recalculate to include the key ability mod.
entering a value in mod then changed it too high (as it suddenly noticed my key ability score) so I removed the mod entry and it was correct (unless my ability changes, I assume).
Unity, latest update.
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September 10th, 2020, 23:23 #24
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September 11th, 2020, 04:38 #25
Also, did you drop race -> theme -> class, in that order?
aka Laendra
(Discord: Laendra#9660)
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Current Timezone : Central (CDT) (GMT -5)
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My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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September 11th, 2020, 10:35 #26
Race and Theme don't matter which order the are dropped, But both are required before Class can be dropped unless you making a Drone for the Mechanic then it's only Race is required.
This insures that the Race and Theme bonuses are applied then the 10 Point ability adjustments are made before you drop the Class so the HP, SP, RP .... Can be calculated.
I will look at why it's not calculating when the Class is dropped.
The Full Rest option is just something you can do to force it to calculate the RP again until I can look at it.Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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September 11th, 2020, 13:03 #27
Yup, iirc it doesn't even let you do it out of order (good UI decision).
I think what happened is I distributed the ability scores after picking race, theme, and class (as suggested in the core rulebook) but it didn't recalculate after the scores changed. I assume there isn't a handler on the ability scores, but no guarantees
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September 11th, 2020, 13:21 #28
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September 11th, 2020, 20:29 #29
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September 11th, 2020, 23:51 #30
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