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August 20th, 2020, 23:38 #521
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August 21st, 2020, 12:12 #522
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August 26th, 2020, 00:01 #523
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In the Mythic Adventures classes, every class' Path Ability ability refers to the Archmage's choices (not the specific class' choices). Every class reads "select one new path ability from the archmage path abilities lists or from the universal path abilities lists (see page 50)".
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August 26th, 2020, 00:10 #524
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Also why do any of the Mythic Classes have class skills and number of skill ranks assigned? They don't have class skills assigned to them nor do they grant skill ranks each tier. It looks like that's just a pain to remove them if the PC doesn't have the assumed base class.
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August 26th, 2020, 05:25 #525
I'll look into the previous post about the archmage choice being referenced for the other classes.
As far as the skills and number of skill ranks assigned, that is due to the dev tools - they don't allow us to not put values there. Not sure how else to address, unfortunately.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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August 26th, 2020, 19:22 #526
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I dropped and dragged each class into the class folder (i.e. made a copy) and then I was able to delete those fields (skills, skill points, HD, BAB, saves, etc) in the copy. I ran a test and there were no errors and no BAB, Saves, etc were added to the character sheet.
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August 26th, 2020, 19:40 #527
Yes, you could definitely do it manually. I have to use development tools for the official version that goes into production and that tool doesn't allow it to be done (can't modify it separately outside the tools). You will need to continue to drop a custom copy locally and change those small details.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
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August 26th, 2020, 20:16 #528
Last edited by bmos; August 26th, 2020 at 20:54.
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August 26th, 2020, 20:35 #529
I already have three other fixes in the queue - there is a mechanism for reporting.
It's a little complex but in a nutshell, there is a lot going on. We all want Unity to succeed and continue to improve and since there is a workaround, it's not critical to throw monkey wrenches at the folks that might be able to fix the issues at the expense of other, more critical fixes.
I do appreciate the patience and willingness to adapt by using the workarounds. It's what defines a good GM - the ability to adapt
In any case, this will be my last reply on this - not trying to sound rude. I just don't want to hijack the thread any more than necessary. Thanks all for the bug reports and the patience as we do our best to address them.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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August 27th, 2020, 06:04 #530Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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