Thread: Adding Custom Skills
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August 12th, 2020, 14:40 #11
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Hi.
I tried the extensions and it doesn't seem to be working, there was no change to the character sheet.
I decided to look deeper into it and found that official occupations that use specializations don't seem to be working either.
Here are steps I tried (Only Call of Cthulhu 7e and CoC7e Reference modules were loaded, no extensions):
1: Create a new campaign
2: Change to modern in options
3: Create a new character
4: Change all characteristics to 50 (just to have values)
5: Checked skills, all non-specialized skills for modern are present.
6: Selected Dilettante (which has Art/Crafts & Firearms), added random skills that were all non-specialized when prompted.
7: Did edit on skills tab, the Arts/Crafts and Firearms skills were not present in skill list (but the non-specialized were checked).
8: Using edit, and the click for Arts/Crafts and Firearms added the skills but did not add the occupation check.
I repeated steps 1-5:
6: Using edit I added Arts/Crafts and Firearms skill to the skill list.
7: Selected Dilettante (which has Art/Crafts & Firearms), added random skills that were all non-specialized when prompted.
8: Checked skill listing, Arts/Crafts & Firearms were not marked as occupation (but the non-specialized were checked).
Just to be sure, I repeated the steps again but this time didn't select an era (used default 1920) same result.
So, I tried another (Entertainer) which starts with Art/Craft (Acting). I added random non-specialized skills plus Firearms and Lang - Other when prompted.
Art/Craft (Acting) was added to the character sheet as occupation, but Firearms and Lang - Other were not added to the character sheet.
Using this information, I tried to change the pulldown Firearms to something but because it is a pulldown there was no way to add a (something) to firearms.
Hope this is of use.Last edited by esmdev; August 12th, 2020 at 14:42.
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August 13th, 2020, 00:42 #12
If you open Athlete you can set Art/Craft specialty to Knitting
and it will appear as an Occupation Skill
If you add Skills after that point they will not be occupation skills.
Create a new occupation and give it 5 Art/Craft skill slots and the player can set those to their subjects/fields
Firearms can be set to anything you want but only the values in the Rulebook will apply a default/base score.
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August 13th, 2020, 00:54 #13
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I guess I am missing something.
So I open Athlete, there is no way to set anything, the record is locked and cannot be changed.
If I try to drag the Athlete occupation to copy it, it doesn't allow that, so it cannot be unlocked.
If I drag athlete to occupation on the sheet it allows me to choose options from a pulldown menu but not to make any changes.
If I create Art/Craft before I drag, and add Knitting as the specialization, it ignores the art/craft skill and sets everything else to occupation, but not art/craft.
There is no way that I can find that will allow me to do what you suggest.
Have you tried repeating these steps. I am using CoC7e v3.3.10c on CoreRPG v3.3.11B.
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August 13th, 2020, 01:00 #14
If you use an existing Occupation you can only use the skills and skill slots that are in that occupation.
Make a New occupation and assign it 5 Art/Craft slots (or whatever gives you the flexibility you need).
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August 13th, 2020, 01:02 #15
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August 13th, 2020, 01:13 #16
The existing occupations work.
Use Athlete as an example.
It has a bunch of skills including two optional skills one of which can be set to Art/Craft for example.
The existing occupations have a defined list of skills as per the rulebook.
If you want different occupations create a new occupation with the appropriate slots.
Use one of the Specialisation parents to create any sort of extra skills without having to jump into the code.
If you want the new skills to be fully fleshed out as selectable occupation skills you need to add them to the Era code.
If you want to use an Athlete that has different base/occupation skills you will need to create a new Athlete occupation and set it up approriately.
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August 13th, 2020, 01:38 #17
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No, the existing occupations do not work. I even left you a step by step list of exactly what I did in post #11. This has nothing to do with custom skills, even using a brand new campaign, with nothing added, the occupations that come with the ruleset do not work. Please re-read post #11.
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August 13th, 2020, 01:48 #18
Please see attached image showing new Character with Dilettante Occupation and custom Art/Craft skills.
4 Art/Craft skills showing as Occupation
1 Language skill showing as Occupation
1 Firearms skill showing as Occupation
coc-esmdev.jpg
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August 13th, 2020, 01:54 #19
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I see, the line beneath the skills was not apparent as a point where you can enter information.
That makes more sense now. The lines just looked like separators to me.
Thanks for the clarification. Is there a manual for this, there doesn't seem to be anything in the Classic or Unity wiki that I could find.
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August 13th, 2020, 01:56 #20
There is only the Character Creation Guide which is linked to in the Campaign Setup dialogue.
https://www.diehard-gaming.com/manua...-creation.html
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