Refer a Friend
Page 60 of 306 First ... 10 50 58 59 60 61 62 70 110 160 ... Last
  1. #591
    I uploaded the completed buttons for:
    Species / Archetype
    Item Attachments (I did just name it attachments, the text is prety small but no different than the encounters button really.)
    Careers
    Special Abilities


    Although I knida gave up half way through trying to make them work with the extension. Still the graphics are there.

  2. #592
    How do I turn my Monstrum Encyclopedia into a mod file so I can include it on DriveThru with the book?

  3. #593
    Quote Originally Posted by davidthegnome View Post
    How do I turn my Monstrum Encyclopedia into a mod file so I can include it on DriveThru with the book?
    That's a rather broad question. I assume it is compilation of NPCs. Click the NPC tab select the group drop down and click the slash then the +. Enter the name of your book here. This groups all your creations. Then make sure it is selected, then right click and create item. This will make a new entry. Fill out all your stats then repeat the process for each npc. This process works for all things you are added to your module.

    After you are done to export fallow the instructions I gave in a previous post step 7. On page 58.

    After you have done that you will find the module file by opening up FG clicking the folder icon in the launcher. That will take you to the root directory. From there is the modules folder. It is there. Just send that file with your upload.

    If you wish to add the PDF into FG see the Author Extension. It good one.
    Last edited by sevrick; August 10th, 2020 at 02:33.

  4. #594

    Updated Libraries

    I have updated the libraries to include Attachments and Species.

  5. #595
    My export ends up blank when I import it, so perhaps it doesn't work in FGU. I'm on a Mac, so I can't run classic.

  6. #596
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by davidthegnome View Post
    How do I turn my Monstrum Encyclopedia into a mod file so I can include it on DriveThru with the book?
    You will also need to engage with SmiteWorks as you cannot sell Fantasy Grounds modules without some sort of agreement.

  7. #597
    Quote Originally Posted by davidthegnome View Post
    My export ends up blank when I import it, so perhaps it doesn't work in FGU. I'm on a Mac, so I can't run classic.
    Hmm I am not familiar with running it on Mac. As far FGU the principles should be the same. I will try exporting in Unity when I get a chance to see if it is any difference.

  8. #598
    Quote Originally Posted by sevrick View Post
    I uploaded the completed buttons for:
    Species / Archetype
    Item Attachments (I did just name it attachments, the text is prety small but no different than the encounters button really.)
    Careers
    Special Abilities


    Although I knida gave up half way through trying to make them work with the extension. Still the graphics are there.
    I have just uploaded a new version of the ruleset with your buttons
    thanks a lot

    P.S.: I forgot to mention, when you have the time, could you create another one, for "Setting?"
    I just dont know if this name will confuse people into thinking it is the settings for the program.. but i want to create a database for settings, so instead of extensions, people will select which settings they will have characters for (this will dictate what skills the character sheet will have on creation)
    Last edited by johniba; August 10th, 2020 at 03:20.

  9. #599
    Quote Originally Posted by johniba View Post
    I have just uploaded a new version of the ruleset with your buttons
    thanks a lot

    P.S.: I forgot to mention, when you have the time, could you create another one, for "Setting?"
    I just dont know if this name will confuse people into thinking it is the settings for the program.. but i want to create a database for settings, so instead of extensions, people will select which settings they will have characters for (this will dictate what skills the character sheet will have on creation)
    Yup I do it tomarrow.

  10. #600
    Ok the Settings button should be there now.

    Bug
    When checking a minion group skill I get this error:
    Script Error: [string "scripts/manager_miniongenesys.lua"]:30: attempt to index a nil value
    Last edited by sevrick; August 10th, 2020 at 12:58.

Page 60 of 306 First ... 10 50 58 59 60 61 62 70 110 160 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in