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July 29th, 2020, 19:08 #31
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July 30th, 2020, 02:32 #32
I think I recall a module with a compiled list of augmented "summons" for 3.5.... wait let me browse my module list... "3.5E summoned monsters (Walter and Michelle Hoel)" since my campaign has a player who loves summoning. Maybe he loves it a tad too much =_0
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July 30th, 2020, 04:19 #33
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August 3rd, 2020, 10:54 #34
Last edited by bmos; August 3rd, 2020 at 10:58.
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August 3rd, 2020, 12:02 #35
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Do you calculate the HP for the NPC again then? If that is the case you have to worry about toughnesd feat, or false life/bulls strenght prebuff.
And the options we have in fantasy grounds to maximize npc hit points, rolling each npc randomly or using the standard.
I sm just soeculating since the extension is not out yet 😀
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August 3rd, 2020, 12:19 #36
Thank you!! I was wondering what I was missing hehe
I only recalculate them when the ability score/effects change.
At first, i respect what is in the stat block (but then I can't).
EDIT: Took care of Toughness.
I have a decent solution to the prebuff situation (hopefully). When the npc info is calulated it looks for any bonus/penalty that is increasing/decreasing their hp above/below what it should be (based on the extension's calculation). It then saves this bonus so that it can add it back again each time it recalcs. The only thing it won't handle right (that I can think of) is a bonus that isn't static.
Just checked and max/random/standard npc hitpoints is working normally with it!
Last edited by bmos; August 3rd, 2020 at 14:44.
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August 4th, 2020, 11:32 #37
NPC automation should be working/ready!
version 1.2 is released
- Activate extension for NPCs. Undead automatically use charisma; CON for everyone else (unless overridden with button on NPC sheet).
- Display +/- symbol on bonus HP field to help indicate that it is a bonus to the HD HP
- Add extension version to on-load announcement so users can more easily tell if they are up to date
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August 4th, 2020, 15:44 #38
Script Error: [string "campaign/scripts/calulateNpcHp.lua"]:119: attempt to index local 'nodeAbil' (a nil value)
or not XD (also is there a way to disable the bonus hp for certain creatures? 3.5 doesn't allow most undead to use CHA for their HP)
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August 4th, 2020, 16:29 #39
Last edited by bmos; August 4th, 2020 at 16:37.
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August 4th, 2020, 17:01 #40
Or not?
Is the default in 3.5E always CON? I can easily make it do different things in PF and 3.5E.
EDIT: Here is v1.2.1 that doesn't do the CHA thing unless it's Pathfinder and should also fix that error coming up when you open NPCs from the NPC list (instead of the combat tracker).
EDIT 2: Here is v1.2.2 to add compatibility patch for rmilmine's advanced effects manager and fix toughness feat parsing (only for NPC right now, PCs next week hopefully).Last edited by bmos; August 4th, 2020 at 18:50.
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