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July 26th, 2020, 07:16 #121
I would like to report another missing feature from the CoreRPG that must be there, as all my players are using it during combat:
- The Maximize/Minimize buttons on the image window class are missing. This prevents an image (like battle map for example) to be stretched as desktop between the chat box and the sidebar. This is very convenient in case players have many windows open and want to see the map at all times as background.
Screenshot is provided for reference:
The past is a rudder to guide us, not an anchor to hold us back.
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July 28th, 2020, 16:58 #122
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- Mar 2017
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- 597
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July 29th, 2020, 18:45 #123
- Join Date
- Dec 2015
- Location
- Boston, MA
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- 167
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August 8th, 2020, 11:10 #124
I hope all is going well and we will receive the new update soon! In the meantime, after few sessions, me and my two groups would like to place the following feature requests that we consider improvement in the quality of the ruleset:
- Equipped weapon from Inventory tab appear in the Attacks section automatically. It is very annoying to have two instances of the items.
- Counters for Treated Wounds/Trauma - implement counter to mark which of the wounds/traumas suffered during adventure is treated. In my previous campaign and during recent play we had cases where not all wound managed to be treated between the scenes. In the current sheet there is no convenient way to track this.
- Automatic DC increase when Wound/Trauma is not treated - If there are wounds/traumas that are not treated, when skill roll is made the difficulty is increased automatically with the amount of untreated wounds.
- Counters for Fatigue/Despair with automation - There is no way to track the Fatigue/Despair and implement their effects on the stress types. At the moment I am giving negative bonuses, which does the trick, but I am not sure if this was the intention or not. This is mostly cosmetic.
We also found the following very annoying bug:
- Using tab to cycle between vigor/stress/wounds/trauma on NPC sheets is not working properly, only part of the boxes are cycled through, two of the resolve ones require a click.
Last edited by Valyar; August 8th, 2020 at 11:14.
The past is a rudder to guide us, not an anchor to hold us back.
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August 8th, 2020, 12:06 #125
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- Mar 2017
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- 597
I added an Effect to my PCs called Wounds X (or Trauma X) Taken and set the duration for 999 rounds. Then whenever the PC is finally healed I just remove it. It doesn't do anything other than act as a counter and the duration really never expires (I doubt we'd ever have 999 rounds between adventures and I can always reset it at any time). Set X to number of Wounds taken.
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August 8th, 2020, 12:12 #126
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August 14th, 2020, 19:10 #127
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- Mar 2017
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- 56
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August 16th, 2020, 08:36 #128
Another thing that I find very annoying the more prep I do for sessions: Lock icon on NPC sheets does not lock almost anything, I still can change create type, stats etc. Please implement on lock even all those fields to become read-only.
The past is a rudder to guide us, not an anchor to hold us back.
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August 21st, 2020, 16:39 #129
Any update around the ruleset?
The past is a rudder to guide us, not an anchor to hold us back.
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August 29th, 2020, 21:31 #130
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- Dec 2015
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- Boston, MA
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- 167
Hi,
Sorry for the lack of responses, we are working on some of these. A few of the suggestions are being pushed off till we get other things implemented. Not that we are not considering them, it's just that some of them will be better once we get other things updated, like the CT. The map fix should have already gone out. I think we had a snag in the process on our end. I will look into it and see what I can do to make sure it goes out, if it didn't. As for the NPC lock button and the tab through issues. We will work on those and get them updated as soon as we can.
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