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July 28th, 2020, 19:28 #21
Today there was an update to the Bestiary in the live channel. This has NPC ability automation available for levels -1 through 5. See details (and links to a video and Google doc) in post #3.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 29th, 2020, 13:21 #22
This is impressive, I have just purchased the Bestiary through HumbleBundle so now I've added the FGU module.
One interesting thing that I noticed in the video is that the Bloodseeker gains as many temp hp as it drains.
But the automation has 1d4 damage and 1d4 heal. I take it there is no variable placeholder that can be used so that the same value is used for both.He says gods like having an atheist around. Gives them something to aim at.
Terry Pratchett [RIP] - Small Gods
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July 29th, 2020, 14:47 #23Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 29th, 2020, 15:32 #24
- Join Date
- Apr 2020
- Posts
- 2
This update has been amazing, unfortunately my party is level 7 now so I'm not making the best use of the automation yet but I'm incredibly excited to see more plus having the ability to do it myself is great! Huge props to Trenloe, Blackfoot and Shaderaven you guys are actually amazing
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July 29th, 2020, 19:09 #25
Working on Creature 6s today, now that I got some of the Drag n Drop stuff done, so that's not far off. Hopefully, though, you'll see good examples in the previous stuff that could help if you want to build the automation yourself I am also releasing the next instructional video very soon for those who want to see visual instructions.
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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July 30th, 2020, 01:51 #26
- Join Date
- May 2017
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- 1
Fantastic update! Are there plans for creatures from APs (hint hint curse of extinction modules)?
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July 30th, 2020, 01:58 #27
Ironically, it was GMing an AP that made me realize it is nice to have them updated for the new features (but I had to do it by hand, myself).
Since they aren't my projects, I can't directly affect those products myself, but I am sure we can figure out something to eventually get them updated one way or anotherUltimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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July 31st, 2020, 19:29 #28
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- Aug 2019
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- 2,025
Big thumbs up for the ability automation feature that lists all important abilities in the combat tracker!
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August 2nd, 2020, 17:23 #29
Hmm.... following the video, I have created a copy of Bloodseeker from the SR Bestiary module and there's no automation showing up under the existing abilities. When I create a new one though it shows up. Should it be like this?
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August 2nd, 2020, 19:13 #30Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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