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  1. #541
    hawkwind's Avatar
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    Quote Originally Posted by Trenloe View Post
    There's been an update released to fix the issue with the PF 2 symbols not being saved to the database. Run an update to get the fixed FantasyGrounds.exe application file.
    I'm going to have to re entry all the symbols?

  2. #542
    Trenloe's Avatar
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    Quote Originally Posted by hawkwind View Post
    I'm going to have to re entry all the symbols?
    Yeah, sorry.

    Unless a campaign backup/session file has them in?
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  3. #543
    Quote Originally Posted by Trenloe View Post
    Yeah, sorry.

    Unless a campaign backup/session file has them in?
    On the bright side, for those items that weren't hand-crafted, such as creatures in the Bestiaries, Spells, community modules, etc., those can just be dragged back into your actions page and those symbols will be added back in. It's just for those items that you crafted (or altered) yourself that you'll have to put those symbols back in.
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  4. #544
    Quote Originally Posted by Trenloe View Post
    This should be fixed now - run an update to get the updated PFRPG2 ruleset.
    Thanks, Trenloe! Looks like its working.
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  5. #545
    One minor inconvenience I noticed: When you drag a spell from a lower level to a higher one it internally keeps its higher number of casts for Standard and Combat, but displays a lower (correct) number of casts for Preparation.

    So at level 4 (3x level 1 + 1x level 2) if you prepared 3 casts of level 1 Heals and then dragged that to level 2 it would still show three prepared casts in Standard and Combat view, but 1 prepared cast in Preparation view. In all views the spell level header displays "Cast: 0/3".

    - Crossing off a cast (1 out of 3) in Combat makes the spell vanish, so combat shows 3 casts, but uses only the 1 shown in Preparation.

    - Crossing off a cast (1 out of 3) in Standard works as usual.

    - Cross off a cast (1 out of 1) in Preparation fixes the whole thing. Instead of crossing off the cast it renews it and sets everything in order ("Cast: 0/1").

  6. #546
    My players discovered something today. One of the fighters had received a Spellguard Shield (CRB 588) and even though it was equipped his AC never went up when he clicked the Raise Shield. We finally figured it out that it had to do with his magical shield not being encoded like a regular shield.

    The one on the left is the Spellguard Shield from Age of Ashes 2. It works correctly with an AC, Hardness, Hit Points and Broken Threshold able to be seen (and/or modified).
    The one on the right is the Spellguard Shield from the PF2CRB. Even when copied to modify, it doesn't have fields for AC, Hardness, Hit Points and Broken Threshold.
    Capture.PNG

    I found this same type of thing for all the magical shields in the PF2CRB. To make them work you basically need to re-create them on a plain Steel Shield.

    This was our second session on FG though, so if I missed something that would have made these work like expected please let me know.

  7. #547
    Problem here is "Category", one on left is "Shield" (this is correct)
    One on right is "Shields", (this is incorrect) and FG doesnt know its a shield coz it's been label as a Shields.
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  8. #548
    Trenloe's Avatar
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    Quote Originally Posted by Weissrolf View Post
    One minor inconvenience I noticed: When you drag a spell from a lower level to a higher one it internally keeps its higher number of casts for Standard and Combat, but displays a lower (correct) number of casts for Preparation.

    So at level 4 (3x level 1 + 1x level 2) if you prepared 3 casts of level 1 Heals and then dragged that to level 2 it would still show three prepared casts in Standard and Combat view, but 1 prepared cast in Preparation view. In all views the spell level header displays "Cast: 0/3".

    - Crossing off a cast (1 out of 3) in Combat makes the spell vanish, so combat shows 3 casts, but uses only the 1 shown in Preparation.

    - Crossing off a cast (1 out of 3) in Standard works as usual.

    - Cross off a cast (1 out of 1) in Preparation fixes the whole thing. Instead of crossing off the cast it renews it and sets everything in order ("Cast: 0/1").
    Thanks for reporting a possible issue. However, I'm not following you. Can you provide some screenshots please?
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  9. #549
    Create a spell at lower level, enter number of casts. Drag down said spell from lower level to higher level entry.

    Here is an example with 3x level 1 spell slots and 2x level 2 spell slots.



    Once dropped the Action tab switches to "Standard" mode even when it originally was in preparation mode, which seems like a bug to me. The number of casts exceed the higher spell level slot, but this is not reflected (updated) on the spell entry.




    Marking off spell casts in Standard mode:




    Marking off 2 spell cast in Combat mode, despite 3 casts being shown in the header:








    Clicking *once* on the number of prepared casts circles in Preparation mode fixes everything:


  10. #550
    Trenloe's Avatar
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    Quote Originally Posted by Weissrolf View Post
    One minor inconvenience I noticed: When you drag a spell from a lower level to a higher one it internally keeps its higher number of casts for Standard and Combat, but displays a lower (correct) number of casts for Preparation.

    So at level 4 (3x level 1 + 1x level 2) if you prepared 3 casts of level 1 Heals and then dragged that to level 2 it would still show three prepared casts in Standard and Combat view, but 1 prepared cast in Preparation view. In all views the spell level header displays "Cast: 0/3".

    - Crossing off a cast (1 out of 3) in Combat makes the spell vanish, so combat shows 3 casts, but uses only the 1 shown in Preparation.

    - Crossing off a cast (1 out of 3) in Standard works as usual.

    - Cross off a cast (1 out of 1) in Preparation fixes the whole thing. Instead of crossing off the cast it renews it and sets everything in order ("Cast: 0/1").
    Thanks for reporting and putting the screenshots and description together. Logged as RS2.098.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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