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May 25th, 2020, 22:14 #31
Templar
- Join Date
- Nov 2016
- Location
- Kitchener, Ontario, Canada
- Posts
- 103
Wow rmilmine...outstanding work
I'm going to trying all these updates with my Players. We love Shadowrun and its awesome to see an extension that will allow us to game one of our favorites
Thanks for all the work so far !!
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May 27th, 2020, 02:29 #32
Templar
- Join Date
- Nov 2016
- Location
- Kitchener, Ontario, Canada
- Posts
- 103
Hello rmilmine
Like what you've done but I notice I'm getting lots of errors when flipping to the skills tab and errors when adding new interests, knowledges etc
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May 27th, 2020, 05:03 #33
- Join Date
- Nov 2019
- Posts
- 282
Sorry about this. I've fixed the problem with the skills tab.
I also fixed a problem with the Powers list screen. The type drop down wasn't displaying properly.
Unfortunately the fix requires data to be updated as the two category fields were reversed and I couldn't figure out how to change what field the power list screen used.
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May 27th, 2020, 15:55 #34
- Join Date
- Nov 2019
- Posts
- 282
Updated the extention to 0.9.8.5.
Fixed an error message from an errant piece of code I missed removal of in spell casting.
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May 28th, 2020, 19:24 #35
- Join Date
- Mar 2007
- Location
- Oulu, Finland
- Posts
- 287
I'm finding the popup windows for spellcasting and summoning quite intrusive, especially the large buttons, and one thing FG does not need is extra windows! Would very much prefer to be able to set the force and modifiers on the character sheet and have the roll go directly from the sheet. Pretty much as can be done with weapons.
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May 28th, 2020, 21:49 #36
- Join Date
- Nov 2019
- Posts
- 282
The problem is screen realestate. There isn't any room on the screen for much more.
That's the reason I put that information in a window.
There is some room on the spell list for some but not all of the information.
Spirits have no room at all.
As for firearms the latest version has a window as well. I added many options to how firearms work.
Again some of the stuff could go elsewhere. The question is where?
The window size of the character sheet is already very large. I'm sure there are people who's screen is smaller than the character sheet window is.
As for the buttons those I can shrink.
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May 29th, 2020, 00:52 #37
- Join Date
- Mar 2007
- Location
- Oulu, Finland
- Posts
- 287
Apologies, I guess I didn't explain very well. Having the pop out window to configure an ability once is great, you set your character up and then after that use the character sheet (how it previously worked for weapons). This is how it works for D&D 5E weapons and spells for example. You don't need to add the +1 for your magic weapon every time you make an attack roll. Having it pop up *every time* you use the ability is just a big annoyance and I think will slow things down more than speed them up.
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May 29th, 2020, 01:16 #38
- Join Date
- Mar 2018
- Posts
- 1
I have downloaded the MCSR5e.ext extension and placed it into the extensions folder but i'm not seeing it show up anywhere in FG. Is there something else I need to do or something I am missing?
Thanks
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May 29th, 2020, 03:15 #39
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May 31st, 2020, 15:38 #40
- Join Date
- Aug 2006
- Posts
- 93
Looks great keep up the good work
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