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  1. #111
    It is on Unity and no player connected.

  2. #112
    Quote Originally Posted by Valarian View Post
    I've not seen the bug in the FG Classic. Just tried removing a character from the combat tracker outside a game and nothing.
    Is this in Unity? Are players connected?
    Hello!!

    Congratulations on the great job. I am new to the Unity Ultimate license and was looking for NPCs, Tokens and Portraits from The One Ring.

    Where could I download them from?

    Thanks in advance Valarian

  3. #113
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    Quote Originally Posted by Juegorrinos View Post
    Congratulations on the great job. I am new to the Unity Ultimate license and was looking for NPCs, Tokens and Portraits from The One Ring.

    Where could I download them from?
    The One Ring is a community ruleset, so no library material is available beyond the template. You will have to populate the template yourself from the PDFs, cutting and pasting the material into the template provided. NPCs and other material have to be entered. I would recommend creating a separate campaign for adding NPC data, then export to a module for use in your game.

    Devin Night does some great tokens on his website.

    For portraits, you can use images from internet searches or even Lord of the Rings Online character avatars.
    Last edited by Valarian; May 31st, 2020 at 20:49.
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  4. #114
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    Character Sheet Printing Available

    Last edited by Valarian; August 8th, 2020 at 13:24. Reason: Edit link to go to Drive folder instead of XSL sheet
    Using Ultimate license - that means anyone can play.
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  5. #115
    Hello,

    maybe it could be interesting for someones, here are 2 extensions for french translations, one for FGC, others one for FGU.

    https://www.jdrvirtuel.com/viewtopic.php?f=984&t=31985

    Thanks again for your ruleset

  6. #116
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    Quote Originally Posted by deff View Post
    maybe it could be interesting for someones, here are 2 extensions for french translations, one for FGC, others one for FGU.
    Looks good. You should be able to use the same extension for both FGC and FGU though.
    Using Ultimate license - that means anyone can play.
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  7. #117
    I find in FGU that "Weary" state dont change anything in rolls sumarise.
    Result of d6 = {1,2,3} is add normaly to result, d12 = {11, 12} represent respectivly Eye of Sauron and Gandalf, is add as 11 and 12 to result.
    Could someone confirm that?

  8. #118
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    Quote Originally Posted by de4bru View Post
    I find in FGU that "Weary" state dont change anything in rolls sumarise.
    Result of d6 = {1,2,3} is add normaly to result, d12 = {11, 12} represent respectivly Eye of Sauron and Gandalf, is add as 11 and 12 to result.
    Could someone confirm that?
    Looks okay. First three rolls without weary ticked. The last two with.
    Annotation 2020-08-21 073910.png

    Also tried from a client connection, and the rolls apply correctly
    Annotation 2020-08-21 075846.png
    Last edited by Valarian; August 21st, 2020 at 08:00.
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  9. #119
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    Great ... just updated FG Unity and it's broken the weary dice rolls. This is a Unity issue as something from the last few updates has broken the functionality. Could you please report it in the Unity beta forum.
    Using Ultimate license - that means anyone can play.
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  10. #120
    Quote Originally Posted by Valarian View Post
    Great ... just updated FG Unity and it's broken the weary dice rolls. This is a Unity issue as something from the last few updates has broken the functionality. Could you please report it in the Unity beta forum.
    Could You help me where i should report it?
    Link or somthing?

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