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  1. #481
    Two questions:

    - Why are ":1" effects not applied with a round time of 1 (instead of 0)?

    - Is it correct that effect (round) timers are not decreased when time changes happen to the general/calendar clock, but only when short/long rest is applied?

  2. #482
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    Quote Originally Posted by Weissrolf View Post
    - Why are ":1" effects not applied with a round time of 1 (instead of 0)?
    Because most conditions that have a value don't specifically last one round - the value is not a duration. Drained, Enfeebled, Sickened, Slowed to name but a few. The only one that reduces once a round is Frightened, and this is at the end of the turn, which FG doesn't currently support, but the next release will and Frightened is specifically coded in that release (v16).

    Quote Originally Posted by Weissrolf View Post
    - Is it correct that effect (round) timers are not decreased when time changes happen to the general/calendar clock, but only when short/long rest is applied?
    Effects and their duration (in rounds only) are only tracked in the combat tracker. There is no integration between the generic calendar and the combat tracker.
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  3. #483
    For Frightened, will there be a way to override the default behavior? I ask because there are several effects in the game that say something like "your Frightened value cannot decrease below 1 as long as..."

  4. #484
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    Quote Originally Posted by MaxAstro View Post
    For Frightened, will there be a way to override the default behavior? I ask because there are several effects in the game that say something like "your Frightened value cannot decrease below 1 as long as..."
    I was planning on catering for that in afflictions. Have you seen anything like that outside of an affliction stage?
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  5. #485
    Quote Originally Posted by Trenloe View Post
    Because most conditions that have a value don't specifically last one round - the value is not a duration.
    Of course it is not and you are correct that mostly only Frightened has its value reduces every round. We currently handle this by manually fixing the duration and initiative values. I should have checked the other effects to see if their value corresponds to a duration like Frightened. Stunned is another contender that can have a clear duration. Drained could use some special rules like Frightened, because it very clearly ends after a long rest.

    Effects and their duration (in rounds only) are only tracked in the combat tracker. There is no integration between the generic calendar and the combat tracker.
    Thanks for the clarification. I will keep abusing the workaround via Clock Adjuster extension then.

  6. #486
    Quote Originally Posted by Trenloe View Post
    I was planning on catering for that in afflictions. Have you seen anything like that outside of an affliction stage?
    Yes, Dirge of Doom bard spell. It applies a Frightened:1 that can't be removed for 1 round. I would say that if the Frightened condition has a duration, use that. If not, reduce it as normal automatically at the end of each turn.

  7. #487
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    Quote Originally Posted by rickyhunt View Post
    Yes, Dirge of Doom bard spell. It applies a Frightened:1 that can't be removed for 1 round.
    Thanks for the pointer.

    Actually Dirge of Doom is a bit more complex than that. Whereas the durarion is 1 round, the actual description of the spell is:
    Quote Originally Posted by Core Rules page 386
    Foes within the area are frightened 1. They can’t reduce their frightened value below 1 while they remain in the area.
    Just another one of those cases where a hard fast rule can be applied. But, yes, I see the need for frightened having a duration that would override the default of reducing the value by one at the end of the frightened creature's turn.

    Quote Originally Posted by rickyhunt View Post
    I would say that if the Frightened condition has a duration, use that. If not, reduce it as normal automatically at the end of each turn.
    Yep, that's exactly what I'm going to do.

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  8. #488
    Ahoi. Two more questions:

    - Are there any plans to automate ammunition, like marking 1 ammo used when the corresponding damage is rolled?

    - Are the Wounded and Dying effects/conditions used for any kind of automation yet? They don't seem to get applied when someone hits 0 HP and I don't know if applying the effect manually has any consequence other than information?!

    Thanks in advance!

  9. #489
    It would be nice if links could be dropped on the "Notes" section of a character sheet. This way players can save links to reference content as char specific notes, like a reference to the Religion chapter of the CRB for divine chars.

  10. #490
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    Quote Originally Posted by Weissrolf View Post
    - Are there any plans to automate ammunition, like marking 1 ammo used when the corresponding damage is rolled?
    Perhaps. And if it was done it would probably be for each attack roll, not for each damage roll. Because, according to the PF2 errata, using ammunition destroys it.

    Quote Originally Posted by Weissrolf View Post
    - Are the Wounded and Dying effects/conditions used for any kind of automation yet?
    Not yet.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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