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May 11th, 2020, 21:20 #181
Dakadin, thought I would offer some help with these items.
NOTE: I can see the Troll in Table 04-01, not sure what is happening there for Xen. I am guessing part of the issue is that for whatever reason the original author decided not to implement window resizing on some of the windows (it seems pretty arbitrary to me as to which can be resized and which cannot).
Table 04-01.png
For the inability to scroll, it seems the Mouse Wheel does not work to scroll for Skills, but grabbing the scroll bar and dragging it to scroll up/down does work. It is difficult with Skills that have a lot of descriptive text to grab and use the scrollbar because it will tend to scroll really quickly with just slight mouse movements.
As a contrast to the inability to use the Mouse Wheel for Skills, the Mouse Wheel works fine on Table 06-01 Race Background Options. I did a few other checks here and there, and everything I briefly tried worked with the Mouse Wheel, I did not check everything though.
Attached is an image of using the Mouse to grab and drag the scrollbar.
Scrollbar.png
Hopefully this helps to track it down.
Edit: sigh, not sure what happened to the second image there.Last edited by Sulimo; May 11th, 2020 at 23:48.
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May 12th, 2020, 01:44 #182Celestial Paragon
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Thanks Sulimo. That does help.
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May 12th, 2020, 16:53 #183Crusader
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Hi Dadakin!
Last week I tested many things in test Channel v2.0.4. I've noticed when I roll any skill or stat from Party Sheet and use "Show GM roll option" the players always can see the roll result even if "Hide Roll Result" is selected in Party Sheet. I wanted to point this issue if you didn't knew it in order to help.
Regards,
Prunttonner
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May 12th, 2020, 19:47 #184"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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May 12th, 2020, 22:52 #185Celestial Paragon
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Thanks Prunttonner. I will look into that issue.
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May 13th, 2020, 04:55 #186Celestial Paragon
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Hi,
I just wanted to provide an update. I am trying to update some code I had to use to get the attacks/defenses on the Combat Tracker working in the first place. It was one of the first things that I did when converting it to CoreRPG so I haven't looked at it in about a year. I was testing with it a little over a week ago and notice some things that were likely to cause issues if you tried to do them in certain ways so I wanted to update it so that it wouldn't cause frustration.
I am working on updating how the attacks/defenses on the Combat Tracker, Combat tab items and Inventory items are all connecting. In the current version, they are all separate items which causes some confusion and is an issue with the new version of the Combat Tracker. I am working on making them link to each other so they all point to one base item instead of potentially 3 different ones. This will allow updates to be made in any of those 3 locations and have it reflected in the other ones. It will also allow me to clean up the code for the attacks/defenses so that there are few exceptions needed for the different possibilities.
Right now, I already have the Combat tab items and Inventory items linking if they are one of the 6 weapon types of shields. This means that you can drop a new weapon on the Inventory or Combat tab and it will add them to the other tab. If you delete or change it in one location then it will also be updated in the other location. The other attacks like spell attacks and martial arts won't create an inventory item.
Which brings me to one other change that I did because it has always been a bit confusing for me. I removed the martial arts section of the Combat Tab and converted the existing ones to attacks in the top section of the Combat tab. This will allow adjustments to be made to them and skills to be associated with them like the other attacks. I added the martial arts attacks to Arms Law like the spell attacks are in Spell Law. I also added buttons to the Combat tab so it is easier to add the martial arts and spell attacks. Here is a screenshot:
RMC v2 Combat Tab.JPG
I was hoping to finish all the changes by the end of the weekend but I am running behind. I still need to work on the Combat Tracker attacks/defenses. There won't be time to finish these up and test them for a move to live next week. If I can finish them up by Friday then it will give a full week to test the new functionality to see if there are any issues.
Please let me know if you have any questions.
Thanks,
Dakadin
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May 13th, 2020, 05:17 #187
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May 13th, 2020, 11:37 #188
Cracking work!
We carried on with out game using FGU last night, and I found a few more issues:
One of the character lost all of their equipment when i started the campaign up, and if i dragged new equipment to the inventory tab, it did not appear. This also lost the links to armour etc on the combat tab. When i checked this morning, the equipment was there again, but the links to the combat tab had to be redone. There were no script errors associated with this.
I have also noticed that it does not roll Initiative automatically for the NPC's each round, even though selected in the options.
There was one other thing, but i have forgotten what it is and cannot read my own handwriting. I will post again when i work it out...
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May 13th, 2020, 17:30 #189Celestial Paragon
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Yeah it ended up being a bit more than I was planning to do for this version. The current version works for the most part but it won't take updates to the entries in the Combat Tracker. This would mainly become an issue when the PCs leveled up or trying to use alternate criticals. This would require removing the entry from the Combat Tracker and re-add them to show the changes.
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May 13th, 2020, 17:42 #190Celestial Paragon
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